They will only be supported by community.

For instance, flash/flexbuilder support is made by lancer..
http://github.com/llinder/FlexMojos

I just integrate that back into flexmojos, but I don't even run it once.


VELO

On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online <[email protected]
> wrote:

> It sounds like you're talking about Flash Builder, not Flash Develop.
> Is that right?
>
> Is there a roadmap for support for the main Flash IDEs?
> Flash Builder
> Eclipse w/Flash Builder Plugin
> Flash Develop
> FDT
>
> On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <[email protected]> wrote:
>
>> Have you used lancer stuff?
>> http://github.com/llinder/FlexMojos
>>
>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull his
>> changes), it should support flashbuilder and flexbuilder, can't really tell
>> since I use neither.
>>
>> VELO
>>
>>
>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree <[email protected]>wrote:
>>
>>> That is a good question.  Firstly, I have kept pretty good notes on
>>> all of these steps and will provide them to anyone who asks.
>>> Secondly, I play to evaluate FDT 4 when it comes out in a few months.
>>> I already have evaluated NetBeans which has a good Flex/Flexmojos/
>>> Maven integration, but there are too many other things keeping me on
>>> Eclipse.
>>>
>>> I don't think I have the skills to create a flexmojos Flash Builder 4
>>> archetype, or to make a flexmojos "push-settings-to-flash-builder"
>>> goal.  But I could  write the specs for them if it would help.
>>>
>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote:
>>> > I wonder what is your plan to make this painful steps less painful?
>>> >
>>> > Sent from DROID
>>> >
>>> > Em 22/09/2010 00:43, "David Vree" <[email protected]>escreveu:
>>>  >
>>> > It depends on what you mean by "work."  If you mean "work together"
>>> > then no...it was a huge disappointment (i'll explain). If you mean
>>> > "work at the same time but completely separately" then yes.
>>> >
>>> > Here's what I mean:
>>> >
>>> > Flex SDK:
>>> >    Flash Builder requires you to download the SDK, store it locally,
>>> > and reference it from your projects...works great.
>>> >    flex-mojos will use Maven to download all the SDK library files
>>> > from a Maven repository...works great.
>>> >    The Problem:  YOU need to make sure that the installed IDS SDK
>>> > version matches precisely with the Maven version or you will get two
>>> > "nearly identical" versions of the system running and it will make you
>>> > insane!  You might think you could reference the Maven libraries from
>>> > your "~/.m2/repository" directory from the Flash project and not
>>> > reference the seperate SDK, but you'd be wrong.  Thank Adobe for
>>> > that.  Note that for 3rd party libraries, you can use flexmojos to
>>> > download it, and you can reference it from within FlashBuilder and
>>> > this will all work swimmingly.
>>> >
>>> > Flexmojo's Flex Builder Archetype
>>> >   You might think I have mis-typed something by saying "Flex Builder
>>> > Archetype", but I have not.  This is not a Flash Builder archetype and
>>> > the projects that get generated don't work in Flash Builder without a
>>> > significant amount of screwing around.  Apparently a real Flash
>>> > Builder Archetype is NOT in the works.
>>> >
>>> > Source Paths:
>>> >   You will want to go the "Maven Way" with this, which means you'll
>>> > need to carefully configure the Flash Builder projects to point to the
>>> > correct source paths.  This sounds easy, but took me more than a day
>>> > to figure it out.  I had to kill a chicken and read the entrails....
>>> >
>>> > HTML Template:
>>> >   You can check the box all you want in Flash Builder to get a
>>> > working HTML template, but for Flexmojos to "know" about it you need
>>> > to bind another goal to a life cycle phase.  It all works great once
>>> > its properly configured, but that it going to require the use of the
>>> > maven-assembly-plugin and the maven-war-plugin overlay feature.  To
>>> > get this working I had to meditate on a treetop for hours.
>>> >
>>> > Application File:
>>> >   You're going to have to tell them both about your root application
>>> > file in each SWF project.  Not a big deal, but don't get it wrong!
>>> >
>>> > Target Player Version:
>>> >   You're going to have to tell them both about this too.  Not a big
>>> > deal, but remember to keep them in sync!
>>> >
>>> > Expect more duplicate configuration for conditional compilation,
>>> > themes, runtime share libaries, locales, and modules.
>>> >
>>> > Let me close by saying that Flexmojos rocks the house and I wish that
>>> > FlashBuilder could be "mavenified" the way that the Java tools are in
>>> > Eclipse.  I'd also say that now that I have it set up, they both are
>>> > really solid and working well.
>>> >
>>> > If I had to dump one or the other, I'd definitely dump Flash Builder.
>>> > I know you didn't ask, but since I am in am opinionated mood, I'll
>>> > take a moment and rip on Flash Builder:
>>> >
>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source code
>>> > violates every known good MXML and Actionscript programming standard.
>>> > Nice for demos, never ever use it in the real world.
>>> >
>>> > 2) BlazeDS and Web Service Integration -- Cannot be used, because the
>>> > Flash Builder project will need to be set up as "No Data Server"
>>> > because you'd have to be crazy to force the compilation of your SWF
>>> > artifact to require the services-config.xml file on the back-end
>>> > server.  That is, as soon as you dynamically configure channels, Flash
>>> > Builder takes a hike.
>>> >
>>> > 3) Code Hinting -- Compared to Java tooling it's garbage.  For
>>> > example, if you "paste" a class name, it won't give you the import
>>> > statement, but if you ctrl-space to select the class name..it will --
>>> > WTF?!?!??  I've heard that FDT does a much better job at this.
>>> >
>>> > I could go on....
>>> >
>>> > On Sep 21, 12:24 pm, game flash <[email protected]> wrote:
>>> >
>>> >
>>> >
>>> > > Thanks for the quick rep...
>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder <[email protected]>
>>> > wrote:
>>> > > > Flexmojos can work...
>>> > > > Em 21/09/2010 12:41, "game_flash" <[email protected]
>>> >escreveu:
>>> >
>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash Develop
>>> IDE?
>>> >
>>> > > > Please share expe...
>>> > > > [email protected]<flex-mojos%[email protected]>
>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> >
>>> >
>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> >
>>> >
>>> >
>>> >
>>> > > > For more options, visit this group at
>>> > > >http://groups.google.com/group/flex-mojos
>>> >
>>> > > >http://f...
>>> > > > [email protected]<flex-mojos%[email protected]>
>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> >
>>> >
>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>> >
>>> >
>>> >
>>> >
>>> > > > For more options, visit this group at
>>> > > >http://groups.google.com/group/flex-mojos
>>> >
>>> > > >http://f...
>>>
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