Which IDE do you recommend for Flex Mojos?

On Wed, Sep 22, 2010 at 9:18 AM, Marvin Froeder <[email protected]> wrote:

> They will only be supported by community.
>
> For instance, flash/flexbuilder support is made by lancer..
>
> http://github.com/llinder/FlexMojos
>
> I just integrate that back into flexmojos, but I don't even run it once.
>
>
> VELO
>
>   On Wed, Sep 22, 2010 at 10:15 AM, Swf Games Online <
> [email protected]> wrote:
>
>>   It sounds like you're talking about Flash Builder, not Flash Develop.
>> Is that right?
>>
>> Is there a roadmap for support for the main Flash IDEs?
>> Flash Builder
>> Eclipse w/Flash Builder Plugin
>> Flash Develop
>> FDT
>>
>>   On Wed, Sep 22, 2010 at 8:18 AM, Marvin Froeder <[email protected]>wrote:
>>
>>>  Have you used lancer stuff?
>>> http://github.com/llinder/FlexMojos
>>>
>>> It is the same I included on flexmojos 3.8-SNAPSHOT (I just pull his
>>> changes), it should support flashbuilder and flexbuilder, can't really tell
>>> since I use neither.
>>>
>>> VELO
>>>
>>>
>>> On Wed, Sep 22, 2010 at 9:15 AM, David Vree <[email protected]>wrote:
>>>
>>>> That is a good question.  Firstly, I have kept pretty good notes on
>>>> all of these steps and will provide them to anyone who asks.
>>>> Secondly, I play to evaluate FDT 4 when it comes out in a few months.
>>>> I already have evaluated NetBeans which has a good Flex/Flexmojos/
>>>> Maven integration, but there are too many other things keeping me on
>>>> Eclipse.
>>>>
>>>> I don't think I have the skills to create a flexmojos Flash Builder 4
>>>> archetype, or to make a flexmojos "push-settings-to-flash-builder"
>>>> goal.  But I could  write the specs for them if it would help.
>>>>
>>>> On Sep 22, 7:05 am, Marvin Froeder <[email protected]> wrote:
>>>> > I wonder what is your plan to make this painful steps less painful?
>>>> >
>>>> > Sent from DROID
>>>> >
>>>> > Em 22/09/2010 00:43, "David Vree" <[email protected]>escreveu:
>>>>  >
>>>> > It depends on what you mean by "work."  If you mean "work together"
>>>> > then no...it was a huge disappointment (i'll explain). If you mean
>>>> > "work at the same time but completely separately" then yes.
>>>> >
>>>> > Here's what I mean:
>>>> >
>>>> > Flex SDK:
>>>> >    Flash Builder requires you to download the SDK, store it locally,
>>>> > and reference it from your projects...works great.
>>>> >    flex-mojos will use Maven to download all the SDK library files
>>>> > from a Maven repository...works great.
>>>> >    The Problem:  YOU need to make sure that the installed IDS SDK
>>>> > version matches precisely with the Maven version or you will get two
>>>> > "nearly identical" versions of the system running and it will make you
>>>> > insane!  You might think you could reference the Maven libraries from
>>>> > your "~/.m2/repository" directory from the Flash project and not
>>>> > reference the seperate SDK, but you'd be wrong.  Thank Adobe for
>>>> > that.  Note that for 3rd party libraries, you can use flexmojos to
>>>> > download it, and you can reference it from within FlashBuilder and
>>>> > this will all work swimmingly.
>>>> >
>>>> > Flexmojo's Flex Builder Archetype
>>>> >   You might think I have mis-typed something by saying "Flex Builder
>>>> > Archetype", but I have not.  This is not a Flash Builder archetype and
>>>> > the projects that get generated don't work in Flash Builder without a
>>>> > significant amount of screwing around.  Apparently a real Flash
>>>> > Builder Archetype is NOT in the works.
>>>> >
>>>> > Source Paths:
>>>> >   You will want to go the "Maven Way" with this, which means you'll
>>>> > need to carefully configure the Flash Builder projects to point to the
>>>> > correct source paths.  This sounds easy, but took me more than a day
>>>> > to figure it out.  I had to kill a chicken and read the entrails....
>>>> >
>>>> > HTML Template:
>>>> >   You can check the box all you want in Flash Builder to get a
>>>> > working HTML template, but for Flexmojos to "know" about it you need
>>>> > to bind another goal to a life cycle phase.  It all works great once
>>>> > its properly configured, but that it going to require the use of the
>>>> > maven-assembly-plugin and the maven-war-plugin overlay feature.  To
>>>> > get this working I had to meditate on a treetop for hours.
>>>> >
>>>> > Application File:
>>>> >   You're going to have to tell them both about your root application
>>>> > file in each SWF project.  Not a big deal, but don't get it wrong!
>>>> >
>>>> > Target Player Version:
>>>> >   You're going to have to tell them both about this too.  Not a big
>>>> > deal, but remember to keep them in sync!
>>>> >
>>>> > Expect more duplicate configuration for conditional compilation,
>>>> > themes, runtime share libaries, locales, and modules.
>>>> >
>>>> > Let me close by saying that Flexmojos rocks the house and I wish that
>>>> > FlashBuilder could be "mavenified" the way that the Java tools are in
>>>> > Eclipse.  I'd also say that now that I have it set up, they both are
>>>> > really solid and working well.
>>>> >
>>>> > If I had to dump one or the other, I'd definitely dump Flash Builder.
>>>> > I know you didn't ask, but since I am in am opinionated mood, I'll
>>>> > take a moment and rip on Flash Builder:
>>>> >
>>>> > 1) WYSIWYS Design Mode -- Complete crap...the generated source code
>>>> > violates every known good MXML and Actionscript programming standard.
>>>> > Nice for demos, never ever use it in the real world.
>>>> >
>>>> > 2) BlazeDS and Web Service Integration -- Cannot be used, because the
>>>> > Flash Builder project will need to be set up as "No Data Server"
>>>> > because you'd have to be crazy to force the compilation of your SWF
>>>> > artifact to require the services-config.xml file on the back-end
>>>> > server.  That is, as soon as you dynamically configure channels, Flash
>>>> > Builder takes a hike.
>>>> >
>>>> > 3) Code Hinting -- Compared to Java tooling it's garbage.  For
>>>> > example, if you "paste" a class name, it won't give you the import
>>>> > statement, but if you ctrl-space to select the class name..it will --
>>>> > WTF?!?!??  I've heard that FDT does a much better job at this.
>>>> >
>>>> > I could go on....
>>>> >
>>>> > On Sep 21, 12:24 pm, game flash <[email protected]> wrote:
>>>> >
>>>> >
>>>> >
>>>> > > Thanks for the quick rep...
>>>> > > On Tue, Sep 21, 2010 at 11:43 AM, Marvin Froeder <[email protected]
>>>> >
>>>> > wrote:
>>>> > > > Flexmojos can work...
>>>> > > > Em 21/09/2010 12:41, "game_flash" <[email protected]
>>>> >escreveu:
>>>> >
>>>> > > > Has anyone successfully setup Maven/Flex Mojos with Flash Develop
>>>> IDE?
>>>> >
>>>> > > > Please share expe...
>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> >
>>>> >
>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > > > For more options, visit this group at
>>>> > > >http://groups.google.com/group/flex-mojos
>>>> >
>>>> > > >http://f...
>>>> > > > [email protected]<flex-mojos%[email protected]>
>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> >
>>>> >
>>>> > <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> <flex-mojos%[email protected]<flex-mojos%[email protected]>
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > > > For more options, visit this group at
>>>> > > >http://groups.google.com/group/flex-mojos
>>>> >
>>>> > > >http://f...
>>>>
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>>>>
>>>
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>>
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