Hey guys,

I'm probably going to be embarking on a project soon that can be very
graphically (and hence processor) intensive, and I'd like to know if there's
anything out there to help me determine performance in order to tweak things
to have less detail if it's going slowly, and more if it's not. Or even to
switch from the PPV3D to a simpler 2d scaling based approach on slower
systems. Any ideas?

-Josh

-- 
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]

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