Hmmm, a framework for that could be pretty interesting. Have the ability to
specify certain sections of code/certain components as optional based on a
current performance metric.

As far as metering, could be as simple as listening to ENTER_FRAME and
taking timestamps to determine how long each frame is taking to
render/process. Then setting state on an application performance model that
views could bind to and tone themselves down appropriately...

On Thu, Jul 31, 2008 at 8:58 PM, Josh McDonald <[EMAIL PROTECTED]> wrote:

>   Hey guys,
>
> I'm probably going to be embarking on a project soon that can be very
> graphically (and hence processor) intensive, and I'd like to know if there's
> anything out there to help me determine performance in order to tweak things
> to have less detail if it's going slowly, and more if it's not. Or even to
> switch from the PPV3D to a simpler 2d scaling based approach on slower
> systems. Any ideas?
>
> -Josh
>
> --
> "Therefore, send not to know For whom the bell tolls. It tolls for thee."
>
> :: Josh 'G-Funk' McDonald
> :: 0437 221 380 :: [EMAIL PROTECTED]
>  
>

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