Yeah you're right, I'll look into using ENTER_FRAME. I won't be starting on this for a week or so I think, but I'll post the performance-monitoring code somewhere when I do.
-Josh On Fri, Aug 1, 2008 at 12:03 PM, Daniel Gold <[EMAIL PROTECTED]> wrote: > Hmmm, a framework for that could be pretty interesting. Have the ability > to specify certain sections of code/certain components as optional based on > a current performance metric. > > As far as metering, could be as simple as listening to ENTER_FRAME and > taking timestamps to determine how long each frame is taking to > render/process. Then setting state on an application performance model that > views could bind to and tone themselves down appropriately... > > > On Thu, Jul 31, 2008 at 8:58 PM, Josh McDonald <[EMAIL PROTECTED]> wrote: > >> Hey guys, >> >> I'm probably going to be embarking on a project soon that can be very >> graphically (and hence processor) intensive, and I'd like to know if there's >> anything out there to help me determine performance in order to tweak things >> to have less detail if it's going slowly, and more if it's not. Or even to >> switch from the PPV3D to a simpler 2d scaling based approach on slower >> systems. Any ideas? >> >> -Josh >> >> -- >> "Therefore, send not to know For whom the bell tolls. It tolls for thee." >> >> :: Josh 'G-Funk' McDonald >> :: 0437 221 380 :: [EMAIL PROTECTED] >> > > > -- "Therefore, send not to know For whom the bell tolls. It tolls for thee." :: Josh 'G-Funk' McDonald :: 0437 221 380 :: [EMAIL PROTECTED]

