Yeah you're right, I'll look into using ENTER_FRAME. I won't be starting on
this for a week or so I think, but I'll post the performance-monitoring code
somewhere when I do.

-Josh

On Fri, Aug 1, 2008 at 12:03 PM, Daniel Gold <[EMAIL PROTECTED]> wrote:

>  Hmmm, a framework for that could be pretty interesting. Have the ability
> to specify certain sections of code/certain components as optional based on
> a current performance metric.
>
> As far as metering, could be as simple as listening to ENTER_FRAME and
> taking timestamps to determine how long each frame is taking to
> render/process. Then setting state on an application performance model that
> views could bind to and tone themselves down appropriately...
>
>
> On Thu, Jul 31, 2008 at 8:58 PM, Josh McDonald <[EMAIL PROTECTED]> wrote:
>
>>   Hey guys,
>>
>> I'm probably going to be embarking on a project soon that can be very
>> graphically (and hence processor) intensive, and I'd like to know if there's
>> anything out there to help me determine performance in order to tweak things
>> to have less detail if it's going slowly, and more if it's not. Or even to
>> switch from the PPV3D to a simpler 2d scaling based approach on slower
>> systems. Any ideas?
>>
>> -Josh
>>
>> --
>> "Therefore, send not to know For whom the bell tolls. It tolls for thee."
>>
>> :: Josh 'G-Funk' McDonald
>> :: 0437 221 380 :: [EMAIL PROTECTED]
>>
>
> 
>



-- 
"Therefore, send not to know For whom the bell tolls. It tolls for thee."

:: Josh 'G-Funk' McDonald
:: 0437 221 380 :: [EMAIL PROTECTED]

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