I'm pretty sure it will remain in FP10, but Flex may not use it by the
end of the year.

 

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Keith
Sent: Tuesday, August 26, 2008 8:06 PM
To: [email protected]
Subject: Re: [flexcoders] addFrameScript (will it be officially
supported?)

 

I understand it's not good for readability and maintainability 
(potential recipe for code confusion),
but its one of those things where you would use discretion.
Spiderman also said: "With great power, comes great responsibility" :)

-- Keith H --
www.keith-hair.net

Josh McDonald wrote:
> For what it's worth, addFrameScript can't go away in player 10, or it 
> won't be able to run Flex 3 apps, SystemManager uses it. But, I'm not 
> an Adobe guy and that's just my conclusion, take it with a grain of 
> salt :)
>
> -Josh
>
> On Mon, Aug 25, 2008 at 4:57 PM, Ralf Bokelberg 
> <[EMAIL PROTECTED] <mailto:ralf.bokelberg%40gmail.com>
<mailto:[EMAIL PROTECTED] <mailto:ralf.bokelberg%40gmail.com> >>
wrote:
>
> Exactly. Why make things easy, if you can please Enterprise developers
> with a 100 lines equivalent, so they have something to show to their
> boss ;)
>
> Cheers
> Ralf.
>
> On Mon, Aug 25, 2008 at 6:26 AM, Josh McDonald <[EMAIL PROTECTED]
<mailto:dznuts%40gmail.com> 
> <mailto:[EMAIL PROTECTED] <mailto:dznuts%40gmail.com> >> wrote:
> > That, plus "ew" :)
> >
> > addFrameScript() is not good for readability or maintainability
> when you're
> > doing Flex, and I'm sure if you're trying to hook into imported
> assets you
> > could use an event handler and simply check framenumber (and
> write a 5 line
> > closure-generator that lets you do that as easily as
> addFrameScript).
> >
> > -Josh
>
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> "Therefore, send not to know For whom the bell tolls. It tolls for
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> :: Josh 'G-Funk' McDonald
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> 

 

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