Hi, it depends on your game... Have not done one in flex, but I have made flash versions in the past and a game socket server in java.
It actually depends on your game... If it is check backgammon (turn based games) i Would go with RemoteObject calls which are probably the cheaper in resources... I have not used JMS (messaging) so I do not know the related overhead in comparison to plain old sockets... Anybody else here that can throw some light on this? Flex& AMF based messaging or sockets? PS: Flash 10 supposedly supports some kind if RTP protocol which at some point will allow the creation of peer-to-peer applications, but all references mention that it needs an adobe backend server that is not even in the market yet. Maybe red5 will do so as well at some point? If you find anything on this, let us know ;-) Fotis On Mon, Dec 1, 2008 at 9:35 AM, someguy7_7 <[EMAIL PROTECTED]> wrote: > I am going to mess around and try to create a multi player online game > with flex. Any thoughts on the best way to communicate the users > actions back to the server? Remote Objects? Producer/Consumer > Messaging? Morse Code? > > Thanks > > > -- Fotis Chatzinikos, Ph.D. Founder, Phinnovation [EMAIL PROTECTED],

