Depends on the number of simultaneous clients and the time-impact.
One note to take into account is security of the game - using sockets
does
not scale in direct user to user communications unless limited to one
or two.
Remote Objects work well but introduce security issues.
Quite often i use remoteobjects for informing of changes to the state
of the system
and webservices to deal with secure stuff (rewards, purchasing and so
on).
On Dec 1, 2008, at 8:35 AM, someguy7_7 wrote:
I am going to mess around and try to create a multi player online game
with flex. Any thoughts on the best way to communicate the users
actions back to the server? Remote Objects? Producer/Consumer
Messaging? Morse Code?
Thanks