Hi! In case of Remote Objects, thats correct, you'll need to query the server time to time to get the result of a turn.
About the security of the RO's, its a open connection to your database for everyone, i.e, you have a method increaseXP(player, amount), if you dont apply the certain security for that, you'll get a lot of max level players in 2min. In your case, ild go for Consumer/Producer messaging, but, you need to create a lot of them for each lobby/room/game, discarding the unwanted messages on the server, not consuming bandwith. If you use just one consumer and switch every message on Client side you'll have a high use of unnecessary bandwith. Hope it helps -----Mensagem original----- De: [email protected] [mailto:[EMAIL PROTECTED] Em nome de someguy7_7 Enviada em: terça-feira, 2 de dezembro de 2008 10:36 Para: [email protected] Assunto: [flexcoders] Re: Game Architecture Any thoughts on this? Thanks --- In [email protected], "someguy7_7" <[EMAIL PROTECTED]> wrote: > > Can you give me some more details on the security issues relating to > remote objects? > > How do you notify the other client when one client has taken a turn > with remote objects? Have it poll the server constantly for updates? > > Any thoughts on if using a consumer/producer messaging will be good or > not scaleable enough for the amount of calls? > > Thanks > > --- In [email protected], Samuel Colak <sam.colak@> wrote: > > > > Depends on the number of simultaneous clients and the time-impact. > > > > One note to take into account is security of the game - using sockets > > does > > not scale in direct user to user communications unless limited to one > > or two. > > > > Remote Objects work well but introduce security issues. > > > > Quite often i use remoteobjects for informing of changes to the state > > of the system > > and webservices to deal with secure stuff (rewards, purchasing and so > > on). > > > > On Dec 1, 2008, at 8:35 AM, someguy7_7 wrote: > > > > > I am going to mess around and try to create a multi player online game > > > with flex. Any thoughts on the best way to communicate the users > > > actions back to the server? Remote Objects? Producer/Consumer > > > Messaging? Morse Code? > > > > > > Thanks > > > > > > > > > > > > ------------------------------------ -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Alternative FAQ location: https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links

