--- In [email protected], Simon Bailey <si...@...> wrote:
>
> On the tip for communicating between modules using a framework,  
> PureMVC has a utility called Pipes which helps you accomplish this:
> 
> http://trac.puremvc.org/Utility_AS3_MultiCore_Pipes
> 
> ;S
> 
> On 3 Mar 2009, at 10:10, claudiu ursica wrote:
> 
> >
> > You should probably have ca comunication manager something like a  
> > central event dispatcher (I believe the Mate framework already does  
> > this but i might be mistaking) and register panels within that  
> > scope. so when a panel fires an event the other listening panels  
> > check if the event is adressed to them and actually consume catch  
> > that event...
> >
> > there was some guy doing a prof of concept for this google for ALON  
> > desing pattern ...
> >
> > HTH,
> > Claudiu
> >
> > From: thelordsince1984 <lore...@...>
> > To: [email protected]
> > Sent: Tuesday, March 3, 2009 10:53:49 AM
> > Subject: [flexcoders] Re: Modules Communication
> >
> > --- In flexcod...@yahoogro ups.com, Guy Morton <guy@> wrote:
> > >
> > > Have you read the section "Using interfaces for module  
> > communication"
> > > in the docs? That's been working for me.
> > >
> >
> > thanks for the reply..
> >
> > For Guy Morton...
> >
> > i've read it but modules are created at runtime so i would have a
> > maneger that controls communication over modules.is it true?
> >
> > For Alex Harui
> >
> > how can i achieve the commuication between modules..for example a
> > module dispatch an event...the event is catch by a manager and then
> > fires to the rigth destination. ..rember that i have an
> > application. ..it contains panels and each panel could contain a  
> > module...
> >
> > thanks again
> >
> > Regards Lorenzo
> >
> >
> >
> >
> >
>
thanks all,

but is there a simple manner to achieve module to module communication?

suppose this scenario:

i've a module within a panel. it contains a textinput...it fires a
custom event when the user clicks a button..the event contains an id
number..an other modules is listen for this event, catchs it at then
update itself depending on passed id...

thanks again 
Regards Lorenzo

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