Hi, I'm just having a similar issue when using Sprite as Papervision3D texture. Problem with scaling can be solved by overriding width and height getters to give you a constant value because size of Sprite and MovieClip is calculated based on sizes and positions of their children. However, I'm still trying to fix this further because if a Sprite child moves up I get only that child on a empty background (the rest of Sprite slides down) because the visible area is taken from the top-left corner with width and height defined in getters. Cheers,
Tomislav --- In [email protected], "flexcoder1969" <flexcoder1...@...> wrote: > > I am trying to skin the overSkin of a Flex Button component with an animated > Flash .swc component. (Actually, an Accordion Header, but for all practical > purposes the same.) >

