Hi,
I'm just having a similar issue when using Sprite as Papervision3D texture. 
Problem with scaling can be solved by overriding width and height getters to 
give you a constant value because size of Sprite and MovieClip is calculated 
based on sizes and positions of their children.
However, I'm still trying to fix this further because if a Sprite child moves 
up I get only that child on a empty background (the rest of Sprite slides down) 
because the visible area is taken from the top-left corner with width and 
height defined in getters.
Cheers,

Tomislav



--- In [email protected], "flexcoder1969" <flexcoder1...@...> wrote:
>
> I am trying to skin the overSkin of a Flex Button component with an animated 
> Flash .swc component. (Actually, an Accordion Header, but for all practical 
> purposes the same.)
> 

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