2 New Developments:
1. I figured out how to override width and height getters in a Button to
a constant size.
2. I'm not sure if that's what I wanted to do! The button itself
doesn't resize, never did. It's everything (the Flash animation) inside
of it that resizes.
Any clues would be SO helpful!
Aurek Brillowski wrote:
Tomislav,
Thank you for your reply. Definitely understand what you are saying,
however, my experience in overriding a class in Flex (or Flash) is
very limited. Much more of a designer making my way into
Flex/ActionScript.
To see the unwanted (and wanted) effects first hand check out
www.cinemafest.org/flashButton.html
If you could state more detail of how to override the Button's width
and height getters or direct me to a good website that shows something
similar, that would be great. I do understand inheritance, and the
concept of getters and setters, and have created my own AS classes
where I override a method as more of a basic experiment. Connecting
it all up with Flex will take me a bit more. In the meantime I will
be searching the web and books on my own for how to do this.
Thanks much!
Aurek Brillowski
tpokrajcic wrote:
Hi,
I'm just having a similar issue when using Sprite as Papervision3D
texture. Problem with scaling can be solved by overriding width and
height getters to give you a constant value because size of Sprite
and MovieClip is calculated based on sizes and positions of their
children.
However, I'm still trying to fix this further because if a Sprite
child moves up I get only that child on a empty background (the rest
of Sprite slides down) because the visible area is taken from the
top-left corner with width and height defined in getters.
Cheers,
Tomislav
--- In [email protected]
<mailto:flexcoders%40yahoogroups.com>, "flexcoder1969"
<flexcoder1...@...> wrote:
>
> I am trying to skin the overSkin of a Flex Button component with an
animated Flash .swc component. (Actually, an Accordion Header, but
for all practical purposes the same.)
>