Move the setImage into commitProperties and you should be good to go...

override protected function commitProperties():void{
                        
super.commitProperties();

setImage();                     

}


--- In [email protected], "mattgarland2000" <al...@...> wrote:
>
> I have a component which breaks up a picture into a tilelist. It works great, 
> except, the first picture does not show up.
> 
> The renderer is a canvas with an image (subclasses add other images). It 
> grabs the appropriate image from the parent component. (This image is 
> dynamically created from a loaded image). 
> 
> Here is the renderer:
> 
>       override public function set data(value:Object):void
>                       {
>                               _data=value;
>                               invalidateProperties();
>                               dispatchEvent(new 
> FlexEvent(FlexEvent.DATA_CHANGE));
>                       }
> 
>                       [Bindable("dataChange")]
>                       override public function get data():Object
>                       {
>                               return _data;
>                       }
> 
>                       [Bindable("dataChange")]
>                       public function get listData():BaseListData
>                       {
>                               return _listData;
>                       }
> 
>                       public function set listData(value:BaseListData):void
>                       {
>                               _listData=value;
>                               list=listData.owner as TilePicture;
>                       }
> 
>                       protected function setImage():void
>                       {
>                               image.source=list.imageFromRenderer(this);
>                       }
> 
>                       override protected function 
> updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
>                       {
>                               super.updateDisplayList(this.unscaledWidth, 
> this.unscaledHeight);
>                               setImage();
>                       }
> 
> Things I have tried:
> 
> 1) in the parent, resetting the dp to force an update
> 2) forcing an update via dataChange
> 3) binding the image's source
> 
> These don't work. Not sure what to try next. Occasionaly and unpredictably, 
> the image will update when 1) in a subclassed renderer, a second image is 
> changed. But usually no amount of  interaction will make the first tile 
> appear.
>


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