Put this code in and see if an image appears in the first slot.  If so, your 
image source logic is incorrect.

test.png is a sample image...

[Embed(source="test.png")]
[Bindable]
public static var testImage:Class;

override protected function commitProperties():void{
                        
super.commitProperties();
image.source=testImage;

}





--- In [email protected], "mattgarland2000" <al...@...> wrote:
>
> 
> 
> Thanks, that makes sense, but it does not work here, unfortunately. I think I 
> might try to defining some states for the renderer and see if using states 
> takes care of this if it is some weird timing/updating issue.
> 
> --- In [email protected], "jamesfin" <james.alan.finnigan@> wrote:
> >
> > Move the setImage into commitProperties and you should be good to go...
> > 
> > 
> > override protected function commitProperties():void{
> >                     
> > super.commitProperties();
> > 
> > setImage();                 
> > 
> > }
> > 
> > 
> > --- In [email protected], "mattgarland2000" <alias@> wrote:
> > >
> > > I have a component which breaks up a picture into a tilelist. It works 
> > > great, except, the first picture does not show up.
> > > 
> > > The renderer is a canvas with an image (subclasses add other images). It 
> > > grabs the appropriate image from the parent component. (This image is 
> > > dynamically created from a loaded image). 
> > > 
> > > Here is the renderer:
> > > 
> > >   override public function set data(value:Object):void
> > >                   {
> > >                           _data=value;
> > >                           invalidateProperties();
> > >                           dispatchEvent(new 
> > > FlexEvent(FlexEvent.DATA_CHANGE));
> > >                   }
> > > 
> > >                   [Bindable("dataChange")]
> > >                   override public function get data():Object
> > >                   {
> > >                           return _data;
> > >                   }
> > > 
> > >                   [Bindable("dataChange")]
> > >                   public function get listData():BaseListData
> > >                   {
> > >                           return _listData;
> > >                   }
> > > 
> > >                   public function set listData(value:BaseListData):void
> > >                   {
> > >                           _listData=value;
> > >                           list=listData.owner as TilePicture;
> > >                   }
> > > 
> > >                   protected function setImage():void
> > >                   {
> > >                           image.source=list.imageFromRenderer(this);
> > >                   }
> > > 
> > >                   override protected function 
> > > updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
> > >                   {
> > >                           super.updateDisplayList(this.unscaledWidth, 
> > > this.unscaledHeight);
> > >                           setImage();
> > >                   }
> > > 
> > > Things I have tried:
> > > 
> > > 1) in the parent, resetting the dp to force an update
> > > 2) forcing an update via dataChange
> > > 3) binding the image's source
> > > 
> > > These don't work. Not sure what to try next. Occasionaly and 
> > > unpredictably, the image will update when 1) in a subclassed renderer, a 
> > > second image is changed. But usually no amount of  interaction will make 
> > > the first tile appear.
> > >
> >
>


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