Thanks, that makes sense, but it does not work here, unfortunately. I think I 
might try to defining some states for the renderer and see if using states 
takes care of this if it is some weird timing/updating issue.

--- In [email protected], "jamesfin" <james.alan.finni...@...> wrote:
>
> Move the setImage into commitProperties and you should be good to go...
> 
> 
> override protected function commitProperties():void{
>                       
> super.commitProperties();
> 
> setImage();                   
> 
> }
> 
> 
> --- In [email protected], "mattgarland2000" <alias@> wrote:
> >
> > I have a component which breaks up a picture into a tilelist. It works 
> > great, except, the first picture does not show up.
> > 
> > The renderer is a canvas with an image (subclasses add other images). It 
> > grabs the appropriate image from the parent component. (This image is 
> > dynamically created from a loaded image). 
> > 
> > Here is the renderer:
> > 
> >     override public function set data(value:Object):void
> >                     {
> >                             _data=value;
> >                             invalidateProperties();
> >                             dispatchEvent(new 
> > FlexEvent(FlexEvent.DATA_CHANGE));
> >                     }
> > 
> >                     [Bindable("dataChange")]
> >                     override public function get data():Object
> >                     {
> >                             return _data;
> >                     }
> > 
> >                     [Bindable("dataChange")]
> >                     public function get listData():BaseListData
> >                     {
> >                             return _listData;
> >                     }
> > 
> >                     public function set listData(value:BaseListData):void
> >                     {
> >                             _listData=value;
> >                             list=listData.owner as TilePicture;
> >                     }
> > 
> >                     protected function setImage():void
> >                     {
> >                             image.source=list.imageFromRenderer(this);
> >                     }
> > 
> >                     override protected function 
> > updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
> >                     {
> >                             super.updateDisplayList(this.unscaledWidth, 
> > this.unscaledHeight);
> >                             setImage();
> >                     }
> > 
> > Things I have tried:
> > 
> > 1) in the parent, resetting the dp to force an update
> > 2) forcing an update via dataChange
> > 3) binding the image's source
> > 
> > These don't work. Not sure what to try next. Occasionaly and unpredictably, 
> > the image will update when 1) in a subclassed renderer, a second image is 
> > changed. But usually no amount of  interaction will make the first tile 
> > appear.
> >
>

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