Thanks, that makes sense, but it does not work here, unfortunately. I think I might try to defining some states for the renderer and see if using states takes care of this if it is some weird timing/updating issue.
--- In [email protected], "jamesfin" <james.alan.finni...@...> wrote: > > Move the setImage into commitProperties and you should be good to go... > > > override protected function commitProperties():void{ > > super.commitProperties(); > > setImage(); > > } > > > --- In [email protected], "mattgarland2000" <alias@> wrote: > > > > I have a component which breaks up a picture into a tilelist. It works > > great, except, the first picture does not show up. > > > > The renderer is a canvas with an image (subclasses add other images). It > > grabs the appropriate image from the parent component. (This image is > > dynamically created from a loaded image). > > > > Here is the renderer: > > > > override public function set data(value:Object):void > > { > > _data=value; > > invalidateProperties(); > > dispatchEvent(new > > FlexEvent(FlexEvent.DATA_CHANGE)); > > } > > > > [Bindable("dataChange")] > > override public function get data():Object > > { > > return _data; > > } > > > > [Bindable("dataChange")] > > public function get listData():BaseListData > > { > > return _listData; > > } > > > > public function set listData(value:BaseListData):void > > { > > _listData=value; > > list=listData.owner as TilePicture; > > } > > > > protected function setImage():void > > { > > image.source=list.imageFromRenderer(this); > > } > > > > override protected function > > updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void > > { > > super.updateDisplayList(this.unscaledWidth, > > this.unscaledHeight); > > setImage(); > > } > > > > Things I have tried: > > > > 1) in the parent, resetting the dp to force an update > > 2) forcing an update via dataChange > > 3) binding the image's source > > > > These don't work. Not sure what to try next. Occasionaly and unpredictably, > > the image will update when 1) in a subclassed renderer, a second image is > > changed. But usually no amount of interaction will make the first tile > > appear. > > >

