Bling, bling!
package
{
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.MouseEvent;
import flash.events.MouseEventType;
import flash.util.trace;
public class DrawingMouse extends Sprite
{
private var canvas_sprite:Sprite;
public function DrawingMouse()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
canvas_sprite = new Sprite();
addChild(canvas_sprite);
var g:Graphics = canvas_sprite.graphics;
g.clear();
g.beginFill(0x000000, 0);
g.lineTo(500, 0);
g.lineTo(500, 500);
g.lineTo(0, 500);
g.lineTo(0, 0);
g.endFill();
canvas_sprite.addEventListener(MouseEventType.MOUSE_MOVE,
mouseMoveListener);
}
private function mouseMoveListener(event:MouseEvent)
{
trace("mouse move");
var g:Graphics = graphics;
g.clear();
g.lineStyle(2, 0x000000);
g.moveTo(100, 100);
g.lineTo(mouseX, mouseY);
g.endFill();
}
}
}
----- Original Message -----
From: "Mark Wales" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, October 30, 2005 5:05 PM
Subject: [flexcoders] Drawing Examples in Flex 2?
Has anyone spent any time drawing simple shapes (lines, circles, etc.)
in Flex 2?? Can someone point me to a couple examples? An ideal scenario
would be something that showed how to draw a line between a point and
the current location of the mouse.
Thanks in advance...
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