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As I mentioned in a post earlier today,
the "filter operator" that the error message referred to is the E4X
predicate filtering operator. You're correct that the Player also uses
the term Filter to mean a bitmap transformation like a blur, glow, or
dropshadow. - Gordon From:
[email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Impudent1 I may be
wrong, and I'll eat a bug if I am.. :p -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
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- Re: [flexcoders] filter operator Impudent1
- RE: [flexcoders] filter operator Gordon Smith
- [flexcoders] Re: filter operator Tim Hoff
- Re: [flexcoders] Re: filter operator Roman Protsiuk

