As I mentioned in a post earlier today, the "filter operator" that the error message referred to is the E4X predicate filtering operator.

 

You're correct that the Player also uses the term Filter to mean a bitmap transformation like a blur, glow, or dropshadow.

 

- Gordon

 


From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Impudent1
Sent: Friday, August 04, 2006 3:30 PM
To: [email protected]
Subject: Re: [flexcoders] filter operator

 

I may be wrong, and I'll eat a bug if I am.. :p

but aren't filters flex talk for effects? If look at any of the examples
you will notice that things like blur/glow/dropshadow etc are blurfilter
etc.

Impudent1
LeapFrog Productions

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