jwopitz wrote: > I don't quite understand the question here. Are you asking can you save > some var myPic:BitmapData to your localSharedObject? > > That's how I understand it. I have never tried but I assume that you > could. We have been able to save some very complex object type to our LSOs > without any issue.
Unfortunately, there's a few non-primitive data types that can't be saved to shared objects owing to an apparent lack of serialization support in the native code. Among these are BitmapData and ByteArray. To persist these data into shared objects, they must first serialized into primitives before they can be persisted into shared objects, for instance, as Base64-encoded string or a packed array of 8-byte Numbers. Jim Cheng effectiveUI

