After some research and googling, the conclusion that I can draw is that for mouse event, it is abit unusual. Apparently, the main application class (which by default extends from a Sprite class), will not receive mouse events directly. Mouse events seemed to be the only exception, all other events like the keyboard events, enterframe work fine.
In order for the main application class to receive mouse event, it must be through a child (capable of dispatching a mouse event) in the its display list via bubbling or capture phase. According to Colin Moock, "Mouse interactions with vector content drawn via the graphics property of a .swf file's main class do not trigger mouse events. However, mouse interactions with vector content drawn via the graphics property of any other instance of InteractiveObject or its subclasses do trigger mouse events. " So I guess, using the bitmap object probably fall under "mouse interactions with vector content drawn via the graphics property"? > > > > On 4/19/07, Ronnie Liew <[EMAIL PROTECTED]> wrote: > > > > > the main app is a sprite, it should respond to mouse move right? and > > > it does have a child and that is the visible pixel. > > > > > > How come it doesn't trace out? > > > > Did you forget to add your Sprite to the Stage? > > > > e > > >

