(There is a nice little categories thing on the side that lists "Flash", but
what the heck, I'm feeling generous... ;-)):

General commentary on the wonders of Flex:
http://troygilbert.com/2007/01/18/flex-rhymes-with/

Creating a better game development framework (or what games can learn from
web 2.0):
http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/

Okay, so not that much Flex-specific stuff... most of my work was originally
in Flash, but have since moved it to Flex after drinking the kool-aid. But
the conceptual stuff about GameDev 2.0, while not saying it directly, is all
in Flex.

So, I guess I should probably start posting some more, huh? But to whet your
appetite, just think how easy it is to make RIA's with MXML, wouldn't it be
nice if there was a whole set of MXML tags dedicated to games? (Or before I
knew about MXML, what I referred to as using XAML for games.)

Troy.



On 4/27/07, Scott Hoff <[EMAIL PROTECTED]> wrote:

  How about a direct link to something for those of us who are too
lazy to search through your blog?

--- In [email protected] <flexcoders%40yahoogroups.com>, "Troy
Gilbert" <[EMAIL PROTECTED]>
wrote:
>
> Check out my blog, http://troygilbert.com/. I'm doing some *big*
stuff with
> games and Flex.
>
> Troy.
>
>
> On 4/27/07, Erik Price <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > On 4/27/07, André Rodrigues Pena <[EMAIL PROTECTED]> wrote:
> > >
> > > I was also considering to develop something for flex-based
games. But I
> > > think that, the only reason that could lead someone to do this
would be the
> > > AS3 capabilities but now Flash CS3 has come up with this
technology, and it
> > > has a bunch of other functionalities to help with gaming.
> > >
> >
> >
> > (True, but Flash CS3 is $699 more than the cost of the Flex SDK.)
> >
> > e
> >
> >
> >
>

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