(There is a nice little categories thing on the side that lists "Flash", but what the heck, I'm feeling generous... ;-)):
General commentary on the wonders of Flex: http://troygilbert.com/2007/01/18/flex-rhymes-with/ Creating a better game development framework (or what games can learn from web 2.0): http://troygilbert.com/2006/03/01/what-games-can-learn-from-web-20/ Okay, so not that much Flex-specific stuff... most of my work was originally in Flash, but have since moved it to Flex after drinking the kool-aid. But the conceptual stuff about GameDev 2.0, while not saying it directly, is all in Flex. So, I guess I should probably start posting some more, huh? But to whet your appetite, just think how easy it is to make RIA's with MXML, wouldn't it be nice if there was a whole set of MXML tags dedicated to games? (Or before I knew about MXML, what I referred to as using XAML for games.) Troy. On 4/27/07, Scott Hoff <[EMAIL PROTECTED]> wrote:
How about a direct link to something for those of us who are too lazy to search through your blog? --- In [email protected] <flexcoders%40yahoogroups.com>, "Troy Gilbert" <[EMAIL PROTECTED]> wrote: > > Check out my blog, http://troygilbert.com/. I'm doing some *big* stuff with > games and Flex. > > Troy. > > > On 4/27/07, Erik Price <[EMAIL PROTECTED]> wrote: > > > > > > > > On 4/27/07, André Rodrigues Pena <[EMAIL PROTECTED]> wrote: > > > > > > I was also considering to develop something for flex-based games. But I > > > think that, the only reason that could lead someone to do this would be the > > > AS3 capabilities but now Flash CS3 has come up with this technology, and it > > > has a bunch of other functionalities to help with gaming. > > > > > > > > > (True, but Flash CS3 is $699 more than the cost of the Flex SDK.) > > > > e > > > > > > >

