I had tried something like that but I found blurring a sprite doesnt 
blur what is behind the sprite only what is in the sprite.

tks


--- In [email protected], "Jason Szeto" <[EMAIL PROTECTED]> wrote:
>
> Take a look at mx.managers.PopUpManagerImpl. It is basically the 
same
> thing you want, except it blurs the entire stage. It basically 
places a
> stretched Sprite across the stage, underneath the popup. It then 
blurs
> this Sprite. 
> 
>  
> 
> Jason
> 
>  
> 
> ________________________________
> 
> From: [email protected] 
[mailto:[EMAIL PROTECTED] On
> Behalf Of reflexactions
> Sent: Tuesday, December 04, 2007 4:53 AM
> To: [email protected]
> Subject: [flexcoders] Re: Blurring The Background
> 
>  
> 
> Not static... yes
> 
> Stuff moving around ... yes.
> 
> Fixed size.. no
> 
> Rectangular with rounded corners... most likely
> 
> Its all fairly dynamic...
> 
> --- In [email protected] <mailto:flexcoders%
40yahoogroups.com>
> , DreamCode <dreamcode@> wrote:
> >
> > Can you give more details... is it static content or will you 
have 
> stuff
> > moving in and out of the blur behind it? Is the partial 
transparent 
> area of
> > a fixed side or changing too?
> > 
> > Is it blurred area square? rounded corners? if it's not just a 
> regular
> > piece of graphic or if the blur area is created dynamically at 
> runtime?
> > 
> > --A
> > 
> > 
> > 
> > On Dec 4, 2007 2:54 AM, reflexactions <reflexactions@> wrote:
> > 
> > > I have a component with a partially transparent area and I want 
> to blur
> > > anything that happens to be under that area.
> > >
> > > How can I do that...
> > >
> > > Note I want to blur what is underneath the transparent area (ie 
> behind
> > > it, in other controls or containers) not the actual current 
> content of
> > > the area in my control.
> > >
> > > tks
> > >
> > > 
> > >
> >
>


Reply via email to