I had tried something like that but I found blurring a sprite doesnt blur what is behind the sprite only what is in the sprite.
tks --- In [email protected], "Jason Szeto" <[EMAIL PROTECTED]> wrote: > > Take a look at mx.managers.PopUpManagerImpl. It is basically the same > thing you want, except it blurs the entire stage. It basically places a > stretched Sprite across the stage, underneath the popup. It then blurs > this Sprite. > > > > Jason > > > > ________________________________ > > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of reflexactions > Sent: Tuesday, December 04, 2007 4:53 AM > To: [email protected] > Subject: [flexcoders] Re: Blurring The Background > > > > Not static... yes > > Stuff moving around ... yes. > > Fixed size.. no > > Rectangular with rounded corners... most likely > > Its all fairly dynamic... > > --- In [email protected] <mailto:flexcoders% 40yahoogroups.com> > , DreamCode <dreamcode@> wrote: > > > > Can you give more details... is it static content or will you have > stuff > > moving in and out of the blur behind it? Is the partial transparent > area of > > a fixed side or changing too? > > > > Is it blurred area square? rounded corners? if it's not just a > regular > > piece of graphic or if the blur area is created dynamically at > runtime? > > > > --A > > > > > > > > On Dec 4, 2007 2:54 AM, reflexactions <reflexactions@> wrote: > > > > > I have a component with a partially transparent area and I want > to blur > > > anything that happens to be under that area. > > > > > > How can I do that... > > > > > > Note I want to blur what is underneath the transparent area (ie > behind > > > it, in other controls or containers) not the actual current > content of > > > the area in my control. > > > > > > tks > > > > > > > > > > > >

