you need to take a snapshot of the full depth... you're not blurring anything at the top level at all......
imagine 2 layers.... the item that seems like it blurs what's behind it ..... and the rest..... Now instead of blurring some odd shape and masking that back in the interface you leave that layer alone.... the only thing you need from that layer is size and position.... How much do we need to blur and where on screen..... With that information we make a flat copy of the "background".... we copy a piece that is slightly smaller than the the component and create from it..... that sprite is placed between the the two layers.... and blurred! We're only blurring an area the size of the top component.... and we never harm the background! On Dec 4, 2007 5:20 PM, reflexactions <[EMAIL PROTECTED]> wrote: > I had tried something like that but I found blurring a sprite doesnt > blur what is behind the sprite only what is in the sprite. > > tks > > --- In [email protected] <flexcoders%40yahoogroups.com>, "Jason > Szeto" <[EMAIL PROTECTED]> wrote: > > > > Take a look at mx.managers.PopUpManagerImpl. It is basically the > same > > thing you want, except it blurs the entire stage. It basically > places a > > stretched Sprite across the stage, underneath the popup. It then > blurs > > this Sprite. > > > > > > > > Jason > > > > > > > > ________________________________ > > > > From: [email protected] <flexcoders%40yahoogroups.com> > [mailto:[email protected] <flexcoders%40yahoogroups.com>] On > > Behalf Of reflexactions > > Sent: Tuesday, December 04, 2007 4:53 AM > > To: [email protected] <flexcoders%40yahoogroups.com> > > Subject: [flexcoders] Re: Blurring The Background > > > > > > > > Not static... yes > > > > Stuff moving around ... yes. > > > > Fixed size.. no > > > > Rectangular with rounded corners... most likely > > > > Its all fairly dynamic... > > > > --- In [email protected] <flexcoders%40yahoogroups.com><mailto: > flexcoders% <flexcoders%25> > 40yahoogroups.com> > > > , DreamCode <dreamcode@> wrote: > > > > > > Can you give more details... is it static content or will you > have > > stuff > > > moving in and out of the blur behind it? Is the partial > transparent > > area of > > > a fixed side or changing too? > > > > > > Is it blurred area square? rounded corners? if it's not just a > > regular > > > piece of graphic or if the blur area is created dynamically at > > runtime? > > > > > > --A > > > > > > > > > > > > On Dec 4, 2007 2:54 AM, reflexactions <reflexactions@> wrote: > > > > > > > I have a component with a partially transparent area and I want > > to blur > > > > anything that happens to be under that area. > > > > > > > > How can I do that... > > > > > > > > Note I want to blur what is underneath the transparent area (ie > > behind > > > > it, in other controls or containers) not the actual current > > content of > > > > the area in my control. > > > > > > > > tks > > > > > > > > > > > > > > > > > > > >

