you cannot add sprites directly that way. you can do the following.

var ballParent: UIComponent = new UIComponent();
ballParent.addChild(ball);
vbox.addChild(ballParent);

and ofcourse, you have to set the width, height etc.

- venkat
http://www.venkatj.com

--- In flexcoders@yahoogroups.com, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> 
wrote:
>
> This is the entire ball class
> package com.oreilly.programmingflex.states {
> 
>    
>     import flash.display.Sprite;
>    
>     public class Ball extends Sprite {
>         private var radius:Number;
>         private var color:uint;
>        
>         public function Ball(radius:Number=40, color:uint=0xff0000) {
>             this.radius = radius;
>             this.color = color;
>             init();
>         }
>         public function init():void {
>             graphics.beginFill(color);
>             graphics.drawCircle(0, 0, radius);
>             graphics.endFill();
>            
>         }
>     }
> 
>    
> }
> 
> 
> Sherif Abdou wrote:
> > it means that the ball is not a IUIcomponenet which it is required
for 
> > it to be added on stage, show me a bit of the ball class code so i
can 
> > know
> >
> > ----- Original Message ----
> > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> > To: flexcoders@yahoogroups.com
> > Sent: Thursday, January 17, 2008 11:38:26 PM
> > Subject: Re: [flexcoders] addchild
> >
> > OK thanks. Now when I try to use addChild, I get this error. What does
> > it mean ?
> > myball=new Ball;
> > addChild(myball) ;
> > TypeError: Error #1034: Type Coercion failed: cannot convert
> > com.oreilly. programmingflex. states::Ball@ 5787299 to 
> > mx.core.IUIComponen t.
> > at
> > mx.core::Container/http://www.adobe. com/2006/ flex/mx/internal 
> > ::addingChild
<http://www.adobe.com/2006/flex/mx/internal::addingChild>()
> > at mx.core::Container/ addChildAt( )
> > at mx.core::Container/ addChild( )
> > at Main/::initializeHa ndler()
> > at Main/___Application 1_initialize( )
> > at
> > flash.events: :EventDispatcher /flash.events: EventDispatcher: 
> > :dispatchEventFu nction()
> > at flash.events: :EventDispatcher /dispatchEvent( )
> > at mx.core::UIComponen t/dispatchEvent( )
> > at mx.core::UIComponen t/set processedDescriptor s()
> > at mx.core::Container/ createComponents FromDescriptors( )
> >
> > Sherif Abdou wrote:
> > > addChild not addchild
> > >
> > > ----- Original Message ----
> > > From: "[EMAIL PROTECTED] org <mailto:info1%40reenie.org>"
<[EMAIL PROTECTED] 
> > org <mailto:info1%40reenie.org>>
> > > To: [EMAIL PROTECTED] ups.com
<mailto:flexcoders%40yahoogroups.com>
> > > Sent: Thursday, January 17, 2008 11:03:15 PM
> > > Subject: [flexcoders] addchild
> > >
> > > I have a ball class. I can make a ball. How do I add it to the
stage ?
> > >
> > > I have seem plenty of examples, and they use addchild.
> > > Every time I try to use addchild, I get this error:
> > > Error: Call to a possibly undefined method addChild.
> > >
> > > or if I try to attach it to an existing element
> > > such as <mx:VBox id="vbox">
> > > vbox.addchild( ball);
> > > I get :Error: Access of undefined property vbox.
> > >
> > > So what can I put addchild on ?
> > >
> > >
> > >
> > > ------------ --------- --------- --------- --------- --------- -
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> >
> >
> >
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