Gordon Smith wrote:
>
> > Why would you think that a book called "actionscript 3 animation" 
> uses only only
> > flash.* classes throughout and avoids the mx.* classes completely ?
>  
> It was just a guess, because the title didn't include the word "Flex". 
> Are you saying that this book actually does use mx.* classes?







No it doesn't.You were correct, I just wondered how you would know.

Thanks for the explanations.I still don't understand why there's no 
example of drawing a shape in the flex documentation that doesn't use 
flash.* classes. I understand that the flash.* and sprite based examples 
can be children in a flex application, but you seem to be saying that 
shapes can be created without those classes.

If not, then maybe I misunderstood when you said to start with the flex 
classes. Maybe you were saying, in effect not to start with shapes.

It that correct ?










>  
> > Doesn't Flex use actionscript 3?
>  
> Yes. As I said, you write AS3 to use both the flash.* classes (which 
> are actually implemented in C++) and the mx.* classes (which are 
> themselves implemented in AS3). And, as I said, the former are 
> low-level classes built into the Player while the latter are 
> high-level classes provided with the Flex framework which get linked 
> into your SWF.
>  
> > Doesn't it do animation?
>  
> Yes, it can "do" animation. In fact, Flex's mx.effects.* classes ARE 
> animation classes. But we didn't create Flex to make it easier to make 
> balls move around the stage. The focus of Flex is not Flash-style 
> animations and games, although some developers use it to create just 
> that. Flex is really focused on building Rich Internet Applications, 
> and we provide the most common components that are necessary to do 
> that... things like ComboBox, DataGrid, DateChooser, etc.
>  
> Gordon Smith
> Adobe Flex SDK Team

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