I just got busted for being wrong on a different question, but here goes
anyway:

 

The Flash Player, from the viewpoint of AS code is essentially single
threaded.  So, in the example you posted, the execution runs
sequentially througe each function.  myFunctionTwo() will not run until
myFunctionOne() completes

 

Things that can change this are calls to external data, which are always
asynchronous, a callLater(), perhaps some other cases as well.

 

But normally, you can depend on linear execution of your code paths.

 

Tracy

 

________________________________

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Mike Anderson
Sent: Wednesday, April 02, 2008 7:54 PM
To: [email protected]
Subject: [flexcoders] Question on calling multiple Functions in sequence

 

Hello All,

I was wondering how things work, when calling multiple functions in
sequence. For example, in this function:

private function doThisFunction():void
{
myFunctionOne();
myFunctionTwo();
myFunctionThree();
}

When I execute "doThisFunction", does it literally run the 3 functions
"one-two-three", or does it execute the first function, waits for it to
finish, then runs the second function, waits for it to finish, then
finally runs the third function. How could "doThisFunction" possibly
know when "myFunctionOne" even finishes?

My end goal, is to create a way for a function (containing more
functions within) to stop and wait for each function to "run &
complete", before executing the next one. I know Events are used quite
often when things must happen in a sequence, but when it comes to things
like "Scaling or Sizing a Component", how could I possibly know when
something like that finishes?

Thanks in advance for any advice you can all throw my way :)

Mike

 

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