by scaling if you mean tweening and animations being executed inside a function, then the answer is no the flash player doesn't wait for the animation to finish.

lets say if you have inside myFunction1 an animation which is supposed to scale a movie and it runs for 1 second.

the flash player will begin the animation and then run myFunction2 immediately and not wait for 1 second so that the animation is finished,

if you want your myFunction2 to run after the animation is finished, you have to listen for relevant events, there is no other way out.

Nayan

On Apr 2, 2008, at 7:27 PM, Mike Anderson wrote:


Thank you Tracy and Eric - this DOES help me a lot -

But I need to ask, what facilities are built into the FlashPlayer, that guarantees that Function2 doesn't run until Function1 not only executes, but actually FINISHES?

Doing computations is one thing, but when you are doing scaling functions, or anything else that really doesn't provide any feedback one way or another when it's actually finished (scaling an object in this case), how can the containing function really KNOW?

I know these may be novice questions, but these types of issues have been nagging me for a long time. The more I can understand what's really going on under the hood, the more effective of a programmer I can be.

Thank you again for all your comments - please keep them coming :)

Mike

From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Cancil
Sent: Wednesday, April 02, 2008 6:34 PM
To: [email protected]
Subject: Re: [flexcoders] Question on calling multiple Functions in sequence

When dealing with things inside the flash player - you need to deal with it as if it was single threaded - because generally, it is. In your example, the functions would be called in order, one after another...not all at the same time as you may think so lets say you had an example like this

var myNumber:Number = 0;

private function doThisFunction():void{
  myFunction1();
  myFunction2();
  myFunction3();
}

if function 1 added 10 to myNumber, function 2 multiplied it by 5, and function 3 subtracted 12 - it would happen in that order exactly - and you can count on that - so your final result would be 38

hope this helps
eric


On Wed, Apr 2, 2008 at 7:54 PM, Mike Anderson <[EMAIL PROTECTED]> wrote:
Hello All,

I was wondering how things work, when calling multiple functions in
sequence. For example, in this function:

private function doThisFunction():void
{
myFunctionOne();
myFunctionTwo();
myFunctionThree();
}

When I execute "doThisFunction", does it literally run the 3 functions
"one-two-three", or does it execute the first function, waits for it to
finish, then runs the second function, waits for it to finish, then
finally runs the third function. How could "doThisFunction" possibly
know when "myFunctionOne" even finishes?

My end goal, is to create a way for a function (containing more
functions within) to stop and wait for each function to "run &
complete", before executing the next one. I know Events are used quite
often when things must happen in a sequence, but when it comes to things
like "Scaling or Sizing a Component", how could I possibly know when
something like that finishes?

Thanks in advance for any advice you can all throw my way :)

Mike





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