What could be in the SWFs that would do that? Also, my PopUp is not modal so it does not do the blur thing. For that reason, I suppose it would be more efficient to just use a static Canvas because it does not have to be dragged around the screen (originally it was, so I used a PopUp).
Thanks for the help! --- In flexcoders@yahoogroups.com, "Josh McDonald" <[EMAIL PROTECTED]> wrote: > > It's possible that your background SWFs are doing something that makes the > player's filter code nervous, and so either drop shadow, or the "blur > background" filter is having to be re-run every frame, which will own your > CPU since it's not accelerated (afaik). > > Just an idea, but could be somewhere to start your investigations :) > > -Josh > > On Sat, Jun 21, 2008 at 3:25 PM, Alex Harui <[EMAIL PROTECTED]> wrote: > > > The profiler will help you find inefficiencies in your app. > > > > > > > > Loading lots of SWFs is, of course, going to eat resources. > > > > > > ------------------------------ > > > > *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On > > Behalf Of *kenny14390 > > *Sent:* Friday, June 20, 2008 9:44 PM > > *To:* flexcoders@yahoogroups.com > > *Subject:* [flexcoders] Flex Efficiency > > > > > > > > I'm making a simple game in Flex and I'm noticing a lot of performance > > issues. The game is very easy and simple: you have 25 tiles and you > > need to click them one at a time to reveal the prize (or no prize) > > behind them - match three like prizes and win. Getting everything on > > the screen and coding it together wasn't bad, but I'm noticing a > > considerable lack in performance when the game is running. > > > > To be honest, I have a lot of SWF files in there, and I'm making heavy > > use of the Move transition (usually for each of the 25 tiles to > > animate them). Some of the SWFs are on an infinite loop and those are > > probably eating up a good amount of the resources. > > > > Another thing that was surprising was the CPU usage eaten up when I > > added a PopUp to the application. The browser page seems to freeze > > while it's open and only after I close the PopUp does the page resume > > its task. I guess I can get away without it, but it was odd how that > > happened. > > > > Is this common to have such monstrous applications, while using the > > features I mentioned? Is there something wrong with my programming > > instead? If I run the game in Firefox 3, it is using well over 150M of > > memory and 50% of my CPU. When the PopUp is open, that spikes to 95%! > > What can I do to alleviate this stress on the computer? > > > > > > > > > > -- > "Therefore, send not to know For whom the bell tolls. It tolls for thee." > > :: Josh 'G-Funk' McDonald > :: 0437 221 380 :: [EMAIL PROTECTED] >