SWFs have the potential to do timeline animations and thus require more player overhead that static images or event animated GIFs. I don't know the limits off-hand even if there are any, but if you pile up 100 of them on top of each other, I wouldn't expect it to render that well. You want to add instances of classes, not whole SWFs. Look into how modules work.
________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Alen Balja Sent: Saturday, June 21, 2008 9:13 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex Efficiency Thanks, Alex. Unfortunately that is the main problem as I let users add graphics on the fly to create their artwork. And graphics are small swf animations, really simple ones. How is adding swf's different in this regard than adding jpegs, gifs or png's on the fly? Also is there a limit set? Because after adding lots of them, some of them just start to disappear and all I do is stack them with addChild(). Can we expect same performance issues when adding lots of visual objects such as buttons, canvases, etc...? If I add 100 simple swfs and 100 button controls, will it behave the same? On Sun, Jun 22, 2008 at 3:37 AM, Alex Harui <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote: There are no workarounds. Good design for Flash minimizes use of resources. The profiler can help you tune things, but if you use lots of SWFs you're going to pay a price. However, that may not be your main problem, and the profiler can help you determine that. ________________________________ From: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> [mailto:flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> ] On Behalf Of Alen Balja Sent: Saturday, June 21, 2008 3:57 AM To: flexcoders@yahoogroups.com <mailto:flexcoders@yahoogroups.com> Subject: Re: [flexcoders] Flex Efficiency Alex, do you have any more info on the subject, especially what are the workarounds? I too am using lots of really tiny and simple external swf animations and performance is really really bad. If I remember correctly it's much worse than Flash Player 7. The profiler will help you find inefficiencies in your app. Loading lots of SWFs is, of course, going to eat resources.