> if you're like me, and you're in the 20% of cases > the Flex developers didn't plan for 90% of the time
Amy, do you think that your use cases are simply different from those of most Flex developers? Or do you think that the Flex framework is failing to anticipate the use cases of most Flex developers? If it's the latter, we need to try to do a better job with Gumbo and we need folks to file enhancement requests to help us. Gordon Smith Adobe Flex SDK Team ________________________________ From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Amy Sent: Tuesday, July 29, 2008 7:13 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Re: How long to build a Flex app.... --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> , Alan <[EMAIL PROTECTED]> wrote: > > I know this is a pretty broad question... > > I'm new to Flex, and having fun with it, but I'd like to get an idea > how long these things take to make. > > Instead of me trying to pitch a hypothetical situation, maybe anyone > interested in answering could <very breifly> describe an app they made > and how long it took and maybe even some juicy gossip about crazy > clients. Here's how I estimate time in Flex. I take how long I think it will take and multiply that by 3. Usually, I will then only be 50% of how long it actually took. The issue with Flex is that you have to pull together a ton of concepts that, even if you understand them in other venues, don't quite work that way in Flex. So you need to figure in a _lot_ of research time to understand what is going on. Then, even if you _do_ your homework, you'll find that quite a few features don't work the way that a reasonable person's interpretation of the docs suggest they would. Finally, if you're like me, and you're in the 20% of cases the Flex developers didn't plan for 90% of the time, be prepared to rewrite or at least extend virtually everything before you can use it :-). HTH; Amy