Olá pessoal tenho este código que ta a dar 2 erros será que me podem
ajudar a resolver este problema
o código:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
                                layout="absolute" initialize="iniciaData()"
                                creationComplete="init()">

        <mx:Script>
                <![CDATA[
                        import mx.collections.ArrayCollection;
                        import flash.utils.Timer;
                        import flash.events.TimerEvent;

                        // first arrays that are going to set the length of the 
array
collection
                        private var arrayFlor:Array;
                        private var arrayElevat:Array;
                        private var turn:Number = 0;
                        private var secs:Number = 0;
                        // these are the the array collections to store the 
ojects floor
and elevator
                        [Bindable]
                        public var dispArrayElevat:ArrayCollection;
                        public var dispArrayFlor:ArrayCollection;

                        //this is the variable of type timer that fires every 1 
sec
                        private var t:Timer;

                        // here is where we initiate the timer
                        private function init() : void {
                                t = new Timer(1000);
                                t.addEventListener(TimerEvent.TIMER, tempo);
                                t.start();
                        }
                                        // maybe I will need an array of 
buttons, the size of the floors
                        // assing to each one the same function, match its index


                        public function iniciaData():void {
                                dispArrayElevat = new 
ArrayCollection(arrayElevat);
                                dispArrayFlor = new ArrayCollection(arrayFlor);
                        }

                        // this function is filling the array collection with 
the objects
                        // when the button "set" is clicked - you have to click 
it before
ckicking a floor
                        private function outPut(event:Event):void{
                                arrayFlor= new Array(floorsNum.value);
                                arrayElevat= new Array(elevatorNum.value);

                                for(var i:Number=0; i< elevatorNum.value; i++) {
                                        dispArrayElevat.addItem(new 
Elevator(i,4,true));

                                }
                                for(var j:Number=0; j< floorsNum.value; j++) {
                                        dispArrayFlor.addItem(new 
Floor(j,4,false));

                                }
                        }


                        // if a button is pressed this funtion hanges the floor 
state
                        private function call(event:Event):void{
                                var currentFloor:Number = 
Number(event.currentTarget.label);

                                if(Already(currentFloor)){
                                        
dispArrayFlor.getItemAt(currentFloor).setLightState(false);
                                        
dispArrayFlor.getItemAt(currentFloor).setFloorState(1);
                                        output0.text = "" +
dispArrayFlor.getItemAt(currentFloor).getFloorState();//output
                                }
                                else{
                                        
dispArrayFlor.getItemAt(currentFloor).setFloorState(2);
                                        
dispArrayFlor.getItemAt(currentFloor).setLightState(true);
                                }
                        }
                        // this function checks if the elevator is already on a 
floor
called
                        private function Already(floor:int):Boolean {
                                var i:Number=0;
                                for ( i = 0; i<dispArrayElevat.length; i++){
                                        if(floor == 
dispArrayElevat.getItemAt(i).getPosition()){
                                                return true;
                                        }
                                }
                                i++;
                                return false;
                        }
                        // checks if any floor above has the state 2, "called"
                        private function CalledAbove(index:Number):Boolean{
                                var j:Number;
                                for ( j = dispArrayFlor.length-1; j > index; 
j--){
                                        
if(dispArrayFlor.getItemAt(j).getState() == 2){
                                                return true;
                                        }
                                }
                                return false;
                        }
                        // checks if any floor bellow has the state 2, "called"
                        private function isCalledBellow(index:Number):Boolean{
                                var j:Number;
                                for ( j = 0; j < index; j++){
                                        
if(dispArrayFlor.getItemAt(j).getLightState() == true){
                                                return true;
                                        }
                                }
                                return false;
                        }
                        // this function is working in the first else, it 
checks if there
are calls bellow but not above...BUG
                        private function tempo(event:TimerEvent):void {

                                var position:Number =
dispArrayElevat.getItemAt(turn).getPosition();

                                if( 
dispArrayElevat.getItemAt(turn).getDirection()==true &&
CalledAbove(position)==true ) {
                                        
dispArrayElevat.getItemAt(turn).moveUP();
                                        turn++;
                                }
                                else if( 
dispArrayElevat.getItemAt(turn).getDirection()==false &&
isCalledBellow(position)==true ) {

                                        
dispArrayElevat.getItemAt(turn).moveDown();
                                        turn++;
                                }
                                else{
                                        
dispArrayElevat.getItemAt(turn).switchDirection();
                                }

                                if(turn == dispArrayElevat.length -1) {
                                        turn=0;
                                }

                                output.text = "direction:
"+dispArrayElevat.getItemAt(turn).getDirection()+"  Position:
"+dispArrayElevat.getItemAt(turn).getPosition();//output
                        }


                ]]>
        </mx:Script>


        <mx:NumericStepper id="floorsNum" maximum="12" minimum="2" x="81"
y="30" width="42"/>
        <mx:NumericStepper id="elevatorNum" maximum="8" minimum="1" x="203"
y="30" width="35"/>

        <mx:Button id="setRC" x="262" y="30" label="Set"
click="{outPut(event)}"/>

        <mx:Label x="32" y="32" text="Floors:" fontSize="13"
fontWeight="bold"/>
        <mx:Label x="139" y="31" text="Elevators:" fontWeight="bold"
fontSize="13"/>
        <mx:Label x="360" y="57" text="Output:"/>
        <mx:Label x="260" y="325" text="Output2:"/>

        <mx:TextArea id="output0" text="" x="318" y="318" width="136"
height="22"/>
        <mx:TextArea id="output" text="" x="410" y="50" width="228"
height="22"/>

        <mx:Button id="b0" x="29" y="462" label="0" click="{call(event)}"/>
        <mx:Button id="b1" x="29" y="432" label="1" click="{call(event)}"/>
        <mx:Button id="b2" x="29" y="402" label="2" click="{call(event)}"/>
        <mx:Button id="b3" x="29" y="372" label="3" click="{call(event)}"/>
        <mx:Button id="b4" x="29" y="342" label="4" click="{call(event)}"/>
        <mx:Button id="b5" x="29" y="312" label="5" click="{call(event)}"/>
        <mx:Button id="b6" x="29" y="282" label="6" click="{call(event)}"/>
        <mx:Button id="b7" x="29" y="252" label="7" click="{call(event)}"/>
        <mx:Button id="b8" x="29" y="222" label="8" click="{call(event)}"/>
        <mx:Button id="b9" x="29" y="192" label="9" click="{call(event)}"/>
        <mx:Button id="b10" x="29" y="162" label="10" click="{call(event)}"/>
        <mx:Button id="b11" x="29" y="132" label="11" click="{call(event)}"/>
        <mx:Button id="b12" x="29" y="102" label="12" click="{call(event)}"/>
</mx:Application>

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