nao esta faltando importar alguma lib (swc)? 2010/3/24 デビデソヌ Davidson Silva <[email protected]>
> Quais são os erros ? > > Seriam esse aqui : > 1180: Call to a possibly undefined method Elevator. > 1180: Call to a possibly undefined method Floor. > > Se for , não existem as classes ou métodos que vc quer usar...... > > 2010/3/23 Cabral <[email protected]> > > Olá pessoal tenho este código que ta a dar 2 erros será que me podem >> ajudar a resolver este problema >> o código: >> <?xml version="1.0" encoding="utf-8"?> >> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" >> layout="absolute" initialize="iniciaData()" >> creationComplete="init()"> >> >> <mx:Script> >> <![CDATA[ >> import mx.collections.ArrayCollection; >> import flash.utils.Timer; >> import flash.events.TimerEvent; >> >> // first arrays that are going to set the length of >> the array >> collection >> private var arrayFlor:Array; >> private var arrayElevat:Array; >> private var turn:Number = 0; >> private var secs:Number = 0; >> // these are the the array collections to store the >> ojects floor >> and elevator >> [Bindable] >> public var dispArrayElevat:ArrayCollection; >> public var dispArrayFlor:ArrayCollection; >> >> //this is the variable of type timer that fires >> every 1 sec >> private var t:Timer; >> >> // here is where we initiate the timer >> private function init() : void { >> t = new Timer(1000); >> t.addEventListener(TimerEvent.TIMER, >> tempo); >> t.start(); >> } >> // maybe I will need an array of >> buttons, the size of the floors >> // assing to each one the same function, match its >> index >> >> >> public function iniciaData():void { >> dispArrayElevat = new >> ArrayCollection(arrayElevat); >> dispArrayFlor = new >> ArrayCollection(arrayFlor); >> } >> >> // this function is filling the array collection >> with the objects >> // when the button "set" is clicked - you have to >> click it before >> ckicking a floor >> private function outPut(event:Event):void{ >> arrayFlor= new Array(floorsNum.value); >> arrayElevat= new Array(elevatorNum.value); >> >> for(var i:Number=0; i< elevatorNum.value; >> i++) { >> dispArrayElevat.addItem(new >> Elevator(i,4,true)); >> >> } >> for(var j:Number=0; j< floorsNum.value; >> j++) { >> dispArrayFlor.addItem(new >> Floor(j,4,false)); >> >> } >> } >> >> >> // if a button is pressed this funtion hanges the >> floor state >> private function call(event:Event):void{ >> var currentFloor:Number = >> Number(event.currentTarget.label); >> >> if(Already(currentFloor)){ >> >> dispArrayFlor.getItemAt(currentFloor).setLightState(false); >> >> dispArrayFlor.getItemAt(currentFloor).setFloorState(1); >> output0.text = "" + >> dispArrayFlor.getItemAt(currentFloor).getFloorState();//output >> } >> else{ >> >> dispArrayFlor.getItemAt(currentFloor).setFloorState(2); >> >> dispArrayFlor.getItemAt(currentFloor).setLightState(true); >> } >> } >> // this function checks if the elevator is already >> on a floor >> called >> private function Already(floor:int):Boolean { >> var i:Number=0; >> for ( i = 0; i<dispArrayElevat.length; >> i++){ >> if(floor == >> dispArrayElevat.getItemAt(i).getPosition()){ >> return true; >> } >> } >> i++; >> return false; >> } >> // checks if any floor above has the state 2, >> "called" >> private function CalledAbove(index:Number):Boolean{ >> var j:Number; >> for ( j = dispArrayFlor.length-1; j > >> index; j--){ >> >> if(dispArrayFlor.getItemAt(j).getState() == 2){ >> return true; >> } >> } >> return false; >> } >> // checks if any floor bellow has the state 2, >> "called" >> private function >> isCalledBellow(index:Number):Boolean{ >> var j:Number; >> for ( j = 0; j < index; j++){ >> >> if(dispArrayFlor.getItemAt(j).getLightState() == true){ >> return true; >> } >> } >> return false; >> } >> // this function is working in the first else, it >> checks if there >> are calls bellow but not above...BUG >> private function tempo(event:TimerEvent):void { >> >> var position:Number = >> dispArrayElevat.getItemAt(turn).getPosition(); >> >> if( >> dispArrayElevat.getItemAt(turn).getDirection()==true && >> CalledAbove(position)==true ) { >> >> dispArrayElevat.getItemAt(turn).moveUP(); >> turn++; >> } >> else if( >> dispArrayElevat.getItemAt(turn).getDirection()==false && >> isCalledBellow(position)==true ) { >> >> >> dispArrayElevat.getItemAt(turn).moveDown(); >> turn++; >> } >> else{ >> >> dispArrayElevat.getItemAt(turn).switchDirection(); >> } >> >> if(turn == dispArrayElevat.length -1) { >> turn=0; >> } >> >> output.text = "direction: >> "+dispArrayElevat.getItemAt(turn).getDirection()+" Position: >> "+dispArrayElevat.getItemAt(turn).getPosition();//output >> } >> >> >> ]]> >> </mx:Script> >> >> >> <mx:NumericStepper id="floorsNum" maximum="12" minimum="2" x="81" >> y="30" width="42"/> >> <mx:NumericStepper id="elevatorNum" maximum="8" minimum="1" x="203" >> y="30" width="35"/> >> >> <mx:Button id="setRC" x="262" y="30" label="Set" >> click="{outPut(event)}"/> >> >> <mx:Label x="32" y="32" text="Floors:" fontSize="13" >> fontWeight="bold"/> >> <mx:Label x="139" y="31" text="Elevators:" fontWeight="bold" >> fontSize="13"/> >> <mx:Label x="360" y="57" text="Output:"/> >> <mx:Label x="260" y="325" text="Output2:"/> >> >> <mx:TextArea id="output0" text="" x="318" y="318" width="136" >> height="22"/> >> <mx:TextArea id="output" text="" x="410" y="50" width="228" >> height="22"/> >> >> <mx:Button id="b0" x="29" y="462" label="0" click="{call(event)}"/> >> <mx:Button id="b1" x="29" y="432" label="1" click="{call(event)}"/> >> <mx:Button id="b2" x="29" y="402" label="2" click="{call(event)}"/> >> <mx:Button id="b3" x="29" y="372" label="3" click="{call(event)}"/> >> <mx:Button id="b4" x="29" y="342" label="4" click="{call(event)}"/> >> <mx:Button id="b5" x="29" y="312" label="5" click="{call(event)}"/> >> <mx:Button id="b6" x="29" y="282" label="6" click="{call(event)}"/> >> <mx:Button id="b7" x="29" y="252" label="7" click="{call(event)}"/> >> <mx:Button id="b8" x="29" y="222" label="8" click="{call(event)}"/> >> <mx:Button id="b9" x="29" y="192" label="9" click="{call(event)}"/> >> <mx:Button id="b10" x="29" y="162" label="10" >> click="{call(event)}"/> >> <mx:Button id="b11" x="29" y="132" label="11" >> click="{call(event)}"/> >> <mx:Button id="b12" x="29" y="102" label="12" >> click="{call(event)}"/> >> </mx:Application> >> >> -- >> Você recebeu esta mensagem porque está inscrito na lista "flexdev" >> Para enviar uma mensagem, envie um e-mail para [email protected] >> Para sair da lista, envie um email em branco para >> [email protected] >> Mais opções estão disponíveis em http://groups.google.com/group/flexdev >> >> To unsubscribe from this group, send email to flexdev+ >> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >> ME" as the subject. >> > > -- > Você recebeu esta mensagem porque está inscrito na lista "flexdev" > Para enviar uma mensagem, envie um e-mail para [email protected] > Para sair da lista, envie um email em branco para > [email protected] > Mais opções estão disponíveis em http://groups.google.com/group/flexdev > > To unsubscribe from this group, send email to flexdev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- Você recebeu esta mensagem porque está inscrito na lista "flexdev" Para enviar uma mensagem, envie um e-mail para [email protected] Para sair da lista, envie um email em branco para [email protected] Mais opções estão disponíveis em http://groups.google.com/group/flexdev To unsubscribe from this group, send email to flexdev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
