Quais são os erros ?

Seriam esse aqui :
1180: Call to a possibly undefined method Elevator.
1180: Call to a possibly undefined method Floor.

Se for , não existem as classes ou métodos  que vc quer usar......

2010/3/23 Cabral <[email protected]>

> Olá pessoal tenho este código que ta a dar 2 erros será que me podem
> ajudar a resolver este problema
> o código:
> <?xml version="1.0" encoding="utf-8"?>
> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
>                                layout="absolute" initialize="iniciaData()"
>                                creationComplete="init()">
>
>        <mx:Script>
>                <![CDATA[
>                        import mx.collections.ArrayCollection;
>                        import flash.utils.Timer;
>                        import flash.events.TimerEvent;
>
>                        // first arrays that are going to set the length of
> the array
> collection
>                        private var arrayFlor:Array;
>                        private var arrayElevat:Array;
>                        private var turn:Number = 0;
>                        private var secs:Number = 0;
>                        // these are the the array collections to store the
> ojects floor
> and elevator
>                        [Bindable]
>                        public var dispArrayElevat:ArrayCollection;
>                        public var dispArrayFlor:ArrayCollection;
>
>                        //this is the variable of type timer that fires
> every 1 sec
>                        private var t:Timer;
>
>                        // here is where we initiate the timer
>                        private function init() : void {
>                                t = new Timer(1000);
>                                t.addEventListener(TimerEvent.TIMER, tempo);
>                                t.start();
>                        }
>                                        // maybe I will need an array of
> buttons, the size of the floors
>                        // assing to each one the same function, match its
> index
>
>
>                        public function iniciaData():void {
>                                dispArrayElevat = new
> ArrayCollection(arrayElevat);
>                                dispArrayFlor = new
> ArrayCollection(arrayFlor);
>                        }
>
>                        // this function is filling the array collection
> with the objects
>                        // when the button "set" is clicked - you have to
> click it before
> ckicking a floor
>                        private function outPut(event:Event):void{
>                                arrayFlor= new Array(floorsNum.value);
>                                arrayElevat= new Array(elevatorNum.value);
>
>                                for(var i:Number=0; i< elevatorNum.value;
> i++) {
>                                        dispArrayElevat.addItem(new
> Elevator(i,4,true));
>
>                                }
>                                for(var j:Number=0; j< floorsNum.value; j++)
> {
>                                        dispArrayFlor.addItem(new
> Floor(j,4,false));
>
>                                }
>                        }
>
>
>                        // if a button is pressed this funtion hanges the
> floor state
>                        private function call(event:Event):void{
>                                var currentFloor:Number =
> Number(event.currentTarget.label);
>
>                                if(Already(currentFloor)){
>
>  dispArrayFlor.getItemAt(currentFloor).setLightState(false);
>
>  dispArrayFlor.getItemAt(currentFloor).setFloorState(1);
>                                        output0.text = "" +
> dispArrayFlor.getItemAt(currentFloor).getFloorState();//output
>                                }
>                                else{
>
>  dispArrayFlor.getItemAt(currentFloor).setFloorState(2);
>
>  dispArrayFlor.getItemAt(currentFloor).setLightState(true);
>                                }
>                        }
>                        // this function checks if the elevator is already
> on a floor
> called
>                        private function Already(floor:int):Boolean {
>                                var i:Number=0;
>                                for ( i = 0; i<dispArrayElevat.length; i++){
>                                        if(floor ==
> dispArrayElevat.getItemAt(i).getPosition()){
>                                                return true;
>                                        }
>                                }
>                                i++;
>                                return false;
>                        }
>                        // checks if any floor above has the state 2,
> "called"
>                        private function CalledAbove(index:Number):Boolean{
>                                var j:Number;
>                                for ( j = dispArrayFlor.length-1; j > index;
> j--){
>
>  if(dispArrayFlor.getItemAt(j).getState() == 2){
>                                                return true;
>                                        }
>                                }
>                                return false;
>                        }
>                        // checks if any floor bellow has the state 2,
> "called"
>                        private function
> isCalledBellow(index:Number):Boolean{
>                                var j:Number;
>                                for ( j = 0; j < index; j++){
>
>  if(dispArrayFlor.getItemAt(j).getLightState() == true){
>                                                return true;
>                                        }
>                                }
>                                return false;
>                        }
>                        // this function is working in the first else, it
> checks if there
> are calls bellow but not above...BUG
>                        private function tempo(event:TimerEvent):void {
>
>                                var position:Number =
> dispArrayElevat.getItemAt(turn).getPosition();
>
>                                if(
> dispArrayElevat.getItemAt(turn).getDirection()==true &&
> CalledAbove(position)==true ) {
>
>  dispArrayElevat.getItemAt(turn).moveUP();
>                                        turn++;
>                                }
>                                else if(
> dispArrayElevat.getItemAt(turn).getDirection()==false &&
> isCalledBellow(position)==true ) {
>
>
>  dispArrayElevat.getItemAt(turn).moveDown();
>                                        turn++;
>                                }
>                                else{
>
>  dispArrayElevat.getItemAt(turn).switchDirection();
>                                }
>
>                                if(turn == dispArrayElevat.length -1) {
>                                        turn=0;
>                                }
>
>                                output.text = "direction:
> "+dispArrayElevat.getItemAt(turn).getDirection()+"  Position:
> "+dispArrayElevat.getItemAt(turn).getPosition();//output
>                        }
>
>
>                ]]>
>        </mx:Script>
>
>
>        <mx:NumericStepper id="floorsNum" maximum="12" minimum="2" x="81"
> y="30" width="42"/>
>        <mx:NumericStepper id="elevatorNum" maximum="8" minimum="1" x="203"
> y="30" width="35"/>
>
>        <mx:Button id="setRC" x="262" y="30" label="Set"
> click="{outPut(event)}"/>
>
>        <mx:Label x="32" y="32" text="Floors:" fontSize="13"
> fontWeight="bold"/>
>        <mx:Label x="139" y="31" text="Elevators:" fontWeight="bold"
> fontSize="13"/>
>        <mx:Label x="360" y="57" text="Output:"/>
>        <mx:Label x="260" y="325" text="Output2:"/>
>
>        <mx:TextArea id="output0" text="" x="318" y="318" width="136"
> height="22"/>
>        <mx:TextArea id="output" text="" x="410" y="50" width="228"
> height="22"/>
>
>        <mx:Button id="b0" x="29" y="462" label="0" click="{call(event)}"/>
>        <mx:Button id="b1" x="29" y="432" label="1" click="{call(event)}"/>
>        <mx:Button id="b2" x="29" y="402" label="2" click="{call(event)}"/>
>        <mx:Button id="b3" x="29" y="372" label="3" click="{call(event)}"/>
>        <mx:Button id="b4" x="29" y="342" label="4" click="{call(event)}"/>
>        <mx:Button id="b5" x="29" y="312" label="5" click="{call(event)}"/>
>        <mx:Button id="b6" x="29" y="282" label="6" click="{call(event)}"/>
>        <mx:Button id="b7" x="29" y="252" label="7" click="{call(event)}"/>
>        <mx:Button id="b8" x="29" y="222" label="8" click="{call(event)}"/>
>        <mx:Button id="b9" x="29" y="192" label="9" click="{call(event)}"/>
>        <mx:Button id="b10" x="29" y="162" label="10"
> click="{call(event)}"/>
>        <mx:Button id="b11" x="29" y="132" label="11"
> click="{call(event)}"/>
>        <mx:Button id="b12" x="29" y="102" label="12"
> click="{call(event)}"/>
> </mx:Application>
>
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