Alex Perry wrote: >>Alex, what sgi hardware features are you referring to, and are these >>available on any of the machines our developers have access to? >> > >>I'm still not sure what special graphics features sgi provides (that >>something like a mid-hi level geforce card doesn't) that we'd be >>interested in. >> > > I'm thinking of the video that is genlock capable, their graphics cards > that can do true 3D textures, and the like. Much of this was add-ons > on the earlier machines. My point of view is that those machines are
Although i agree with you here, someone has to make these 3D textures. I have created some 2D textures and that was already quite difficult. While I deffinately like to have some more SGI(Irix) developers over here, if there are no 3D textures available for me to use it's likely i don't spent time in useing them :-) > physically installed in existing Sim settings, so if we want to be > able to make inroads into those systems (and get to play with them) > then we also have to be able to run (as best we can) on the unfeatured > machines beforehand, to establish feasibility and get that access. That's the exact reason I keep pushing to get FlightGear working on Irix. I don't have a high-end machine but what works for me works also on a mult-head onyx-3000 with 1024 processors ;-) Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel