Martin asks:
> From: Alex Perry <[EMAIL PROTECTED]>
> > 8MB + AGP in a RagePro chipset
> UTAH-Glx? I wonder how you would get RagePro running with plain XFree86/DRI?

My understanding is that you have two choices:
(1) port the existing utah driver to DRI ... on your own, or
(2) use software rendering.
Last I looked, the DRI people had zero intention of supporting RagePro
at any level comparable to the capabilities of Utah's 3D performance.
This may have changed, of course, since I don't track their mailing lists.

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