Martin Spott <[EMAIL PROTECTED]> said: > From: Alex Perry <[EMAIL PROTECTED]> > > > 8MB + AGP in a RagePro chipset > > UTAH-Glx ? I wonder how you would get RagePro running with plain > XFree86/DRI ? > > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its friends ar
This could be tight. Right now I'm using 256x256 textures. This could be reduced but would require a different approach. In any case you're looking at probably 2-3mb in texture memory over and above what is used now at 16bpp. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
