Martin Spott <[EMAIL PROTECTED]> said:

> From: Alex Perry <[EMAIL PROTECTED]>
> 
> > 8MB + AGP in a RagePro chipset
> 
> UTAH-Glx ? I wonder how you would get RagePro running with plain 
> XFree86/DRI ?
> 
> Martin.
> -- 
>  Unix _IS_ user friendly - it's just selective about who its friends ar

This could be tight.  Right now I'm using 256x256 textures.  This could be
reduced but would require a different approach.  In any case you're looking at
probably 2-3mb in texture memory over and above what is used now at 16bpp.

Best,

Jim

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