> This could be tight. Right now I'm using 256x256 textures. This could be > reduced but would require a different approach.
Ok. > In any case you're looking at > probably 2-3mb in texture memory over and above what is used now at 16bpp. Doesn't sound too bad; AGP helps a lot and framerate is allowed to drop when showing the panel, after all. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
