> This could be tight.  Right now I'm using 256x256 textures.  This could be
> reduced but would require a different approach.

Ok.

> In any case you're looking at
> probably 2-3mb in texture memory over and above what is used now at 16bpp.

Doesn't sound too bad; AGP helps a lot and framerate is allowed to drop
when showing the panel, after all.

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