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Hi,
A question was asked last week on running FG and
OpenGC on the same machine. Well, the one way is to
run each app in it's own window and use the
loopback address of 127.0.0.1 to communicate via sockets.
fgfs ..........
--opengc=socket,out,24,127.0.0.1,5800,udp ...........
Depending on how the 2 glutMainLoop(s) share the
frames from the video board, performance can be spotty for low-end boards.
Running a Geforce2 MX will probably provide
about 30fps to share between FG and OpenGC. You can get more fps by reducing the
parameters that suck up frames (clouds, vis, anti-aliasing, etc). You will also
need to scale the display gauges and theie relative positons in the file
ogcAppObject.cpp (Sorry, at some point this will all be files based similar to
FG, for now it happens at compile time, but it only takes about a minute).Start
the displays first, for some reason starting FG first starves the display app
for frames. Shift-1 opens the socket and inits the displays after a
short
test sequence, Shift-2 makes the connection and
starts data reception, Shift-4 starts internal computations and the navigation
functions, Shift-5 engages the Flight Mgmt Computer (FMC) which will not work in
the stand-alone mode. Keep the focus in the FG window and fly via the
keyboard/joystick/yoke
Hey, it's a kludge, not a rose garden ;-)
Like the commercials say, demonstration by a
professional driver under controlled road conditions... do not attempt
without proper supervision... void where prohibited by law ..... your results
may vary... and so forth.
The OPenGC rendering structure is similar to
the panel code and could be inserted directly into fgfs, but I just haven't had
the time or inclination to tackle the problem ATM.
question for the FDM jocks.
Sort of got my brain around this property stuff and
got the info regards flap and gear properities coded into the
interface
Before sending the files off to Curtis for CVS
insertion wanted to consider one additional feature. In earlier
pre-releases of 0.7.9 the gear (and flaps?) had extension and retraction delays
that modeled the time delays for moving the parts. Glass display functions are
dynamic in nature changing shape and color when surfaces/gear are in
transition.Before I spend a lot of time looking for something that may not be
there or building a gear/flap model that is redundant (and not coupled to the
flight dynamics); what modeling is done in the FDMs, are those values available , and the access methods. Por
favor.
On the 747 YASim model, have not been able to slow
to a resonable approach speed < 150kts and maintain altitude, run out of
elevator authority around 184 kts and flap settings seem to have no effect. The
numbers I have in my 747 flight manual don't match up with what I'm seeing in
the sim. For example, for 450k lbs, landing speed at full flap/slat setting is
128kts. It won't fly at that speed! Or any of the reference landing speeds for
that matter. Realize the model is not intended to be *right-on*, but closer
would be nice. (Using the 0.7.9 official release)
Regards
John W.
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- AW: [Flightgear-devel] FG/Opengc Interface John Wojnaroski
- AW: [Flightgear-devel] FG/Opengc Interface Michael Basler
- Re: AW: [Flightgear-devel] FG/Opengc Interface Erik Hofman
- AW: AW: [Flightgear-devel] FG/Opengc Interfac... Michael Basler
- Re: [Flightgear-devel] FG/Opengc Interface John Wojnaroski
- Re: [Flightgear-devel] FG/Opengc Interface Andy Ross
- Re: [Flightgear-devel] FG/Opengc Interface Curtis L. Olson
- Re: [Flightgear-devel] FG/Opengc Interface John Check
- Re: [Flightgear-devel] FG/Opengc Interface John Wojnaroski
- Re: [Flightgear-devel] FG/Opengc Interface John Wojnaroski
- Re: [Flightgear-devel] FG/Opengc Interface Jim Wilson
