On Fri, 1 Mar 2002 20:37:57 -0000, "D Luff"
<[EMAIL PROTECTED]> wrote:

>Curt Olson writes:
>
>>In driving simulation we have the 3d model of the world, but we also
>>have something called a 'logical road network.'  You don't see the
>>logical road network visually, but it allows the autonomous traffic to
>>have reasonable behavior and it allows the system to do things like
>>calculate your distance from the lane center.
>
>>Perhaps for ATC and AI aircraft on the ground it would make sense to
>>create a logical taxiway network (and perhaps a logical airway network
>>too.)
>
>Yes, that's basically what I'm planning to do.  I keep forgetting you're a driving 
>sim guy 
>and probably have some very relevant expertise here.  What co-ordinate systems are 
>you using?  

<snip>

One idea for the future I had considered was the 'skymap': An
alpha-chnneled 3D 'overlay' for the terrain showing TMA,
airways, restricted airspace etc.

This could (if kept up to date) have real-world value in
relating chart information to visual references to allow pilots
to gain a better appreciation of the 'lines in the sky' and so
reduce incursions etc. (ob mainly useful for VMC pilots).

This is particularly relevant to the UK, where the airspace is
crowded and the 'areas' legion.

An obvious companion/expnasion would be 3D 'approach plates'.

Just a thought, anyway. Maybe in the far future...

<fx: climbs back under stone>

Rick
-- 

David Farrent and Dougie O'Hara on the Cold War 
role of the ROC: 'What a world of sorrow is hidden 
in those few words - "[Post attack] crew changes 
would have been based on crew availability."'

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to