Curt Olson writes:

>Well as you get towards the poles the distortions increase if you are
>using a lon/lat = x/y projection.

>The flaw in your logic is if you map lon/lat directly to x/y headings
>in this coordinate system will be significantly different from
>headings in the real world (or the wgs-84 approximation to the real
>world.)  Since flightgear uses a wgs-84 world, the heading you have
>to follow in flightgear to get to some lat/lon will be significantly
>different than what you are calculating.

>If FlightGear used the same projection then you'd be ok, but the
>headings in the two projection become significantly different as you
>move away from the equator.

>There are plenty of hacks you could use to make things work, but be
>careful because usually these hacks will come back to bite you
>later. :-)

Hack!%?  I'm sure the phrase you were looking for was 'design time optimisation' :-)

Still, I take your point.  I'll probably stick to using Flightgears existing coord 
systems.

Cheers - Dave 

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