> David Megginson writes: > > Changed the near clip plane to 0.1f regardless. Previously, it jumped > > to 10m after takeoff, but that doesn't really make sense any more, > > especially if models are going to have interior views. Is there any > > real saving in pushing the near plane out anyway?
Putting the clip plane at 0.1 is an easy way to stop me doing demos of FGFS. I don't _have_ a machine with better than 16 bit depth buffering, and the notebook that I do most of the demos with cannot of course be upgraded. You could use a rule that detects when (a) outside view is on or (b) ground proximity is closer then 50m and move the clip plane appropriately. For the former, people are looking at the model a lot more than the scenery and for the latter you're in ground haze in any case. It would be handy to detect the near clip plane being moved in conjunction with a 16 bit card, and move the far clip plane to follow, with the fog (visibility) being forced to reduce by a corresponding amount to hide the shift. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
