Curt wrote:

> > Perhaps we need to do a separate pass for rendering the 3d model and
> > change the near clip plane just for that portion of the rendering.

Yes. That should be easy to do. BoB does it as well, they even have 3
or 4 different parts of the geometry that they render with 3 or 4
different "near" values. 

Bye bye,
Wolfram.

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