Andy Ross writes:

 > Or just turn the depth buffer off for the cockpit and sort the
 > geometry; for most cockpit layouts, this should be pretty feasible.
 > It won't work if the cockpit has moving parts (yokes or whatnot) that
 > obscure other pieces.

I don't think this is an easy option, at least not with a true 3D
model wrapped around the viewer.  We'll have to find a more robust
solution.  To start, I can make the depth buffer 0.1 only when the
interior model view is enabled, so no one loses without it; old
hardware probably won't do well with the interior view anyway.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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