Andy Ross writes: > Or just turn the depth buffer off for the cockpit and sort the > geometry; for most cockpit layouts, this should be pretty feasible. > It won't work if the cockpit has moving parts (yokes or whatnot) that > obscure other pieces.
I don't think this is an easy option, at least not with a true 3D model wrapped around the viewer. We'll have to find a more robust solution. To start, I can make the depth buffer 0.1 only when the interior model view is enabled, so no one loses without it; old hardware probably won't do well with the interior view anyway. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
