Jim Brennan jjb - writes: > The "photorealistic" instruments in some simulators are good to have, but > (IMHO) not as importaint as proper flight modeling. > > I personally see NO need for the nice views of the airplane, and its > moving parts as seen from other airplanes except if one is flying > formation or shooting at the airplane.
... or replaying a finished flight to study it, or watching a student's progress in external view on a second monitor, or watching the propeller from inside the airplane. More importantly, I think that soon we won't be making the same distinction between internal and external view -- we might even use the same 3D model for both. In that case, the same animation code that spins the propeller can move the yoke, throttle levers, rudder pedals, etc. (I imagine that needles on gauges will still be done with rotating textures). > While this is nice to have for some limited purpose, it adds > nothing to the realism of the simulator from the perspective of the > person flying the sim. No, but it might be useful for the instructor to watch, or for the student during a replay of a failed flight. > These efforts could better be used in improving the flight models, and > the functionality of the sim to interface to other sims and external > programs and more realistic views (such as those for KSJC). It's not a zero-sum game. The people who are good at flight models (Jon, Tony, Andy, etc.) are already spending pretty-much all their time on flight modelling; contributions to other areas from other people aren't taking away from that. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
