-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Sun, 10 Mar 2002 04:21, you wrote: > ... or replaying a finished flight to study it, or watching a > student's progress in external view on a second monitor, or watching > the propeller from inside the airplane.
Or looking out the left window and seeing your wing. > More importantly, I think that soon we won't be making the same > distinction between internal and external view -- we might even use > the same 3D model for both. In that case, the same animation code > that spins the propeller can move the yoke, throttle levers, rudder > pedals, etc. (I imagine that needles on gauges will still be done with > rotating textures). I think thats a very good idea. Only having the one model is a much better way than what is done by most sims. Thanks, David -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE8ipxDF2H7v0XOYBIRAq82AJ9o9fC+S7eqijV+rz0LtNpmWI5qGgCgyNeL Nf1o8DDss7bi1+OGkPNROFo= =Bta5 -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
