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On Sun, 10 Mar 2002 04:21, you wrote:
> ... or replaying a finished flight to study it, or watching a
> student's progress in external view on a second monitor, or watching
> the propeller from inside the airplane.

Or looking out the left window and seeing your wing.

> More importantly, I think that soon we won't be making the same
> distinction between internal and external view -- we might even use
> the same 3D model for both.  In that case, the same animation code
> that spins the propeller can move the yoke, throttle levers, rudder
> pedals, etc. (I imagine that needles on gauges will still be done with
> rotating textures).

I think thats a very good idea. Only having the one model is a much better 
way than what is done by most sims. Thanks,

David
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