Andy Ross writes:

 > Or a full-on 3D version of your jitter code, where the pilot's head
 > tilts to the side due to sudden side forces. :)

Yes, I liked that a lot in Battle of Britain.  A bit of blurring at
high G (or even a red-out) would be nice too, but we can do that in
the future.

 > This is actually something I want to try once the cockpit stuff
 > stabilizes.  The ability to bounce the viewpoint around (in
 > turbulence, on touchdown) just too cool.  In a 3D cockpit, you can
 > actually watch the aircraft twist around you during yaw oscillations.
 > The pilots head could lag changes in the aircraft orientation a little
 > bit...

That's important.  From what I've read, pilots can feel when they're
in uncoordinated flight -- they don't usually have to watch the ball
much once they have some flying experience.  Moving the head a bit
gives some useful sensory feedback for computer users (Alex has also
suggested some audio feedback from the propeller).


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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