Andy Ross writes:
> This is correct only so long as the gear struts are pointing straight
> down, with many aircraft (even at their touchdown attitude) this isn't
> the case.  How much harder would it be to give you a gear location and
> an extension vector, and get the intersection of that vector and the
> normal at that location?  This would better simulate things like
> crosswing landings and ski jumps.

I haven't looked closely, but I believe the code (at least at some
level) is able to handle intersecting any arbitrary vector.  Does that
give you what you need?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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