Andy Ross writes: > This is correct only so long as the gear struts are pointing straight > down, with many aircraft (even at their touchdown attitude) this isn't > the case. How much harder would it be to give you a gear location and > an extension vector, and get the intersection of that vector and the > normal at that location? This would better simulate things like > crosswing landings and ski jumps.
I haven't looked closely, but I believe the code (at least at some level) is able to handle intersecting any arbitrary vector. Does that give you what you need? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
