Norman Vine wrote:
 > Jon S Berndt wrote:
 > > David Megginson wrote:
 > > > That's good news -- I'd like to encourge the FDM writers to query
 > > > separately for each gear now, at least for the wheels and skids (crash
 > > > points aren't as serious).
 > >
 > > So, when querying, would we supply the lat/lon/radius of each bogey
 > > of interest, then get the height above ground?
 >
 > Easier, well at least faster, then that
 >
 > The fgCurrentElev() routine takes
 > sgdVec3 abs_view_pos as its first argument

This is correct only so long as the gear struts are pointing straight
down, with many aircraft (even at their touchdown attitude) this isn't
the case.  How much harder would it be to give you a gear location and
an extension vector, and get the intersection of that vector and the
normal at that location?  This would better simulate things like
crosswing landings and ski jumps.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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