Alex Perry writes:

 > You can see far too much out of the two rear windows (the slanting ones).
 > This is partly because the tail of the aircraft should intrude more, and
 > partly because the slope of the windows encourages dirt accumulation and
 > atmospheric degradation of the plastic.

That's an interesting problem.  I had originally made windows with
some dirt and a good alpha value, but the alpha didn't survive the
Blender->AC3D export->plib import cycle, so we ended up with a plane
with plywood over all the windows (as opposed to the current
windowless aircraft).  I will work on trying to resolve that problem.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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