> It's still not pretty, but with Jim's improvements, it's usable -- you > can look around easily with the mouse or keyboard. I just tried my > first end-to-end flight using the 3D C172 cockpit, flying from CYOW to > CYRP.
Works fine. Thank you Jim! My main complaint is that the view elevation is such that I have some cockpit ceiling in the view, yet some of the instrument panel is missing. I can fix it with the mouse scrolling, but it is cancelled as soon as I revert to mouse joystick input mode. Thus, please point the view direction vector down a little bit. > Alex: the cockpit interior hasn't been made accurate yet (I haven't > used any proper plans or detailed photographs), but how does the > general feel compare with flying in a real C172? Are the body > reference points where you expect them to be? Does it feel right? I'll have to do some pattern work and a bunch of training maneuvers, once I can use the panel as above, to get a better feel for it. > Is > the propeller filling too much of the front view? Looks fine; you can check the geometry since it's a 75" diameter. However, we _really_ need to blur the thing, it looks downright stupid. I suggest two additional textures, a fully blurred one and a 45 degree blurred arc, and alpha progressively through them. We can store all three inside one texture, if needed, since the fully blurred one is actually a 1D texture (but needs to be 2D for the arc). > Should I add a cup > holder? No; we _do_ need to implement leaning the head to look round the yoke, so we can add the yoke, and the instrument plate clip and other stuff. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
