> It's still not pretty, but with Jim's improvements, it's usable -- you
> can look around easily with the mouse or keyboard.  I just tried my
> first end-to-end flight using the 3D C172 cockpit, flying from CYOW to
> CYRP.

Works fine.  Thank you Jim!  My main complaint is that the view elevation
is such that I have some cockpit ceiling in the view, yet some of the
instrument panel is missing.  I can fix it with the mouse scrolling,
but it is cancelled as soon as I revert to mouse joystick input mode.
Thus, please point the view direction vector down a little bit.

> Alex: the cockpit interior hasn't been made accurate yet (I haven't
> used any proper plans or detailed photographs), but how does the
> general feel compare with flying in a real C172?  Are the body
> reference points where you expect them to be?  Does it feel right?

I'll have to do some pattern work and a bunch of training maneuvers,
once I can use the panel as above, to get a better feel for it.

> Is
> the propeller filling too much of the front view?

Looks fine; you can check the geometry since it's a 75" diameter.
However, we _really_ need to blur the thing, it looks downright stupid.

I suggest two additional textures, a fully blurred one and a 45 degree
blurred arc, and alpha progressively through them.  We can store all
three inside one texture, if needed, since the fully blurred one is
actually a 1D texture (but needs to be 2D for the arc).

> Should I add a cup
> holder?

No; we _do_ need to implement leaning the head to look round the yoke,
so we can add the yoke, and the instrument plate clip and other stuff.


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