Alex Perry writes:

 > Works fine.  Thank you Jim!  My main complaint is that the view elevation
 > is such that I have some cockpit ceiling in the view, yet some of the
 > instrument panel is missing.  I can fix it with the mouse scrolling,
 > but it is cancelled as soon as I revert to mouse joystick input mode.
 > Thus, please point the view direction vector down a little bit.

That will be changing real soon now.  As a temporary measure, try
starting with something like this:

  fgfs --aircraft=c172-3d-set.xml --prop:/sim/view/goal-tilt-offset=-5

When my new mouse code is finished, you'll be able to keep your mouse
view if you wish (it will be fully configurable, so you can set it to
do all kinds of things).  Right now, I have rebound my arrow keys to
control the view offset and tilt, since I never fly with the keyboard
anyway.

 > Looks fine; you can check the geometry since it's a 75" diameter.
 > However, we _really_ need to blur the thing, it looks downright stupid.

Yes, I'm trying to decide how to do that.

 > I suggest two additional textures, a fully blurred one and a 45 degree
 > blurred arc, and alpha progressively through them.  We can store all
 > three inside one texture, if needed, since the fully blurred one is
 > actually a 1D texture (but needs to be 2D for the arc).

I'm thinking along the same lines: in addition to the prop object,
make two disks, one with the blade outlines still partly visible, and
one with everything very blurred, then switch among them based on RPM.
That will require some changes to model.cxx, though, and I want to
work on the mouse changes first.

 > > Should I add a cup
 > > holder?
 > 
 > No; we _do_ need to implement leaning the head to look round the yoke,
 > so we can add the yoke, and the instrument plate clip and other stuff.

When the new mouse code is ready, you'll be able to use the mouse to
move the view position as well as the view angle.  At first, it won't
be tied to the hinges of the human body, but we can implement that
next if we want to.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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